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Doom 2 French Version (doom2f.wad) binary patch

   (6 reviews)
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About This File

This is a binary "sideways-grade" patch to convert the normal (English) version of Doom II v1.8 to the official French translated version.

The French version of Doom was created by a professional translations company called "Art of Words" and distributed in France, although it seems to be pretty rare.

For a less invasive way to experience the French translation of Doom II, see my other upload, french.zip, which includes a PWAD and dehacked patch to create the same result.


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Unknown date

  
If this is truly what it says it is I need not play it. I'm sure some french person who ejoys Doom/can't speak english will find this useful. 5/5

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Unknown date

  
Hmmm a Downgrade from the most common V1.9 would be more useful... But anyway: a nice to have patch for collectors and for retarded french doom player.

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Unknown date

  
didnt like it 2/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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