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The Monastery

   (4 reviews)
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About This File

By the year 2109, as a member of a small group of rebels, you help your friends to struggle against Hell Order squads. But, unfortunately, forces are unequal and many of your friends are dying. Rebelion Chiefs decided to send you back to Middle Ages to find a solution. At this time, Hell Order squads were not so numerous. In fact, it was the begining of their infiltration and they just started to manipulate influent people like lords, clerics and kings. So, your mission is to go back there and to eliminate all Hell Order agents you'll find. It will not be a funny trip, keep in mind that trick and strategy are your best allies. Try to avoid as possible as you can frontal assaults to complete your mission.

Your friends' and Earth's Future depends on you, don't desappoint them.


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Guest

Unknown date

  
Too much ammo and health can make even the most creative wads boring. Make me sweat a *little*, OK please? :-)

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Unknown date

  
I enjoyed this. It has a lot of replacement textures that give it a Hexen look, although the design is crude in places (the author doesn't line up the teleport pads, for example). There's loads of health and ammo and lots of monsters, too, and the design and puzzles are surprisingly intricate for early 1995. The author has several other levels in the archive although he is forgotten nowadays.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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