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The Monastery

   (4 reviews)
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About This File

By the year 2109, as a member of a small group of rebels, you help your friends to struggle against Hell Order squads. But, unfortunately, forces are unequal and many of your friends are dying. Rebelion Chiefs decided to send you back to Middle Ages to find a solution. At this time, Hell Order squads were not so numerous. In fact, it was the begining of their infiltration and they just started to manipulate influent people like lords, clerics and kings. So, your mission is to go back there and to eliminate all Hell Order agents you'll find. It will not be a funny trip, keep in mind that trick and strategy are your best allies. Try to avoid as possible as you can frontal assaults to complete your mission.

Your friends' and Earth's Future depends on you, don't desappoint them.


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Guest

Unknown date

  
Too much ammo and health can make even the most creative wads boring. Make me sweat a *little*, OK please? :-)

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Unknown date

  
I enjoyed this. It has a lot of replacement textures that give it a Hexen look, although the design is crude in places (the author doesn't line up the teleport pads, for example). There's loads of health and ammo and lots of monsters, too, and the design and puzzles are surprisingly intricate for early 1995. The author has several other levels in the archive although he is forgotten nowadays.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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