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Unloved

   (311 reviews)
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9 Screenshots

About This File

You wake up in your house. And you're all alone. The only thing that is with you, is your sanity. Or is it?


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Katamori

  
Very emotional, loved it.

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Traysandor

  
Ages ago, I submitted this wad for review in the /newstuff chronicles, the original review is still there, posted on May 11, 2010: http://www.doomworld .com/php/topstory.ph p?id=3234 (Down near the bottom). It later won a Cacoward in 2010. Not too long, but still one of my favorites for the atmosphere.

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everennui

  
This one is crafted well. The textures are perfectly selected and the hub implementation is fucking amazing! This is a genuinely scary mod. Custom textures/monsters from Realm667... it's really a treasure!

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Meril

  
This wad is awesome! Great atmosphere, creepy, lots of non-doom enemies. But... It is hard as hell. Almost impossible to go through. On start, is ok. Later is crampy and powerfull monsters, and the final is crampy and a freaking lots of powerfull enemies!

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Skullguy

  
Great maps and a great atmosphere,I really liked the first level.But the other maps had way too many fucking enemies.

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Guest

  
Amazing and breathtaking, a true master piece of horror, shooter, and about a tortured soul.

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Guest

  
damm son wr did u m8ke dis 10/10 bcuz of gud gaem

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Guest

  
I thought the multiple huge monster arena sections were too hard, and detracted from the atmosphere.

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Hardbash

  
Great atmosphere. Totally worth the two hours I spent playing this .wad. Unfortunately, it got too hard at the end (fack load of Viles and Revenants, barely any health, no ammo), but otherwise, this tense .wad always kept you on your toes with nasty traps, some oshit jumpscares every once in a while, hardly any ammo to spare, and a whole lot of depressing environments. Good luck on your Steam Greenlight entry. This is how I found this .wad 8/29/2015

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Guest

  
Fun and great gameplay.I know unloved II is dropped,but I wish it was finished too. *sigh*

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NuMetalManiak

  
there is a ton of atmosphere here, but I think gameplay leaves quite a lot to be desired since it's so cramped most of the time.

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Guest

  
This is one of the most atmospheric wads I've ever played, if not THE most! The GZDoom effects that were used really added to the feeling of dread, and I enjoyed the gameplay and designs quite a bit, although there were a few moments where the difficulty could have been toned down just a tad. The Silent Hill references were well-done. 5/5, legendary!!!

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Guest

  
It's great but yet so fucking difficult.

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Guest

Unknown date

  
Really loved it, the levels are like eye candy, very dark and ambient. The additional monsters adds a need for new strategy, but this is my only complaint. The strategy I could only do was pray to survive the infighting, too many difficult enemies at one time. But other than that I hope to find more wads from you.

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MajorRawne

Unknown date

  
Well worth downloading to see what Doom 3 might have been like, if the designers had still had their wits. Creepy, frightening, albeit sometimes confusing in that annoying Silent Hill way, but once you're on track this is a horror masterpiece.

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Guest

Unknown date

  
Awesome wad! I loved the scary atmosphere it emitts. Good stuff. 10/5 would play again

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Guest

Unknown date

  
I've got to side with the high voters here. There were a few times I was stuck so gameplay alone would lose a point (4/5), but the value of the rest leads to an overall rating of 5 pretty easily. Just make sure you have shaders turned off and then it won't be pitch black and you'll see what this is all about.

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Guest

Unknown date

  
10/5. 5+5=10

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Guest

Unknown date

  
Atmospheric, scary, but still action-packed. Great WAD.

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Guest

Unknown date

  
The best pwad done so far, as evidenced by their score. It is a perfect fusion Doom-Silent Hill 4. Graphically perfect, use the motor (G)ZDOOM to perfection. It is hard, aesthetic, cold. Perfect music and new enemies well used. The traps are like Silent Hill. It's Doom, it's Silent Hill, is better than both. Second part please.

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Guest

Unknown date

  
Not my cup of tea but a real achievement and a good cross to bear for your hard work. I'd love to see something more classic from you sometime, not that this isn't great, but i'm a sucker for a real classic Doom feel. 5/5 for all things considered - phobosdeimos1

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Guest

Unknown date

  
Absolutely amazing! I just finished playing through and it was truly an amazing WAD. I had started working on my own custom just before Unloved had come out, and now I only hope that my wad will be half as epic as yours =D

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Guest

Unknown date

  
Great atmosphere. Very funny. 5/5

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Guest

Unknown date

  
Battle is just the repeat of same things after all. With too many cramped spaces, player can be stuck easily and will take unexpected annoying damage, and sometimes it just takes so many hours to kill all of monsters. There should be more usage of stronger weapons like BFG, and less seeking projectile by monsters if there's a trap of mass monsters with no enough space for that, because this map contains very nice detail and lighting of gzdoom and I know you don't wanna add the extra space for that.

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Guest

Unknown date

  
Enjoyed it very much--apart from the cool atmosphere and interesting hub traversal theme (obviously patterned most directly on Silent Hill 4: The Room), there's some very effective traps and a lot of use of large groups of smaller demons (read: so it still feels like DooM, action-wise). Here's to a sequel. --TDotW

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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