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Unloved

   (312 reviews)
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9 Screenshots

About This File

You wake up in your house. And you're all alone. The only thing that is with you, is your sanity. Or is it?


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Guest

Unknown date

  
This is probably the most atmospheric doom mod I have ever played. I really enjoyed it. There were lot of inovative ideas and well used new resources. Unfortunately I cannot give 5* to it because of the gameplay. Maybe I am just too poor player, but near the end I had often problems to fight the hordes in cramped rooms with obstacles. Yeah... but overall it was really good. 4/5 - Damned

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Guest

Unknown date

  
Nice wad theres a server running this wad on doomsekeer very cool

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Guest

Unknown date

  
Hands down the best Wad I have played this year, hell the last few years. Amazingly atmospheric, great music choices, sweet hub based game play, great sense of progression through out, simply amazing in every aspect I can think of. The only time I ever felt lost was when playing the first few releases with the bug that caused you to get stuck with no way to progress. since they have been fixed I never feel lost. 6 out of 5, keep up the great work and here's to a definite Caco Award.

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Guest

Unknown date

  
A personal favorite. The maps are very well-done, though there are a few areas that are rather difficult on UV. Maps are very detailed and well-done, and the author does a good job setting the mood.

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Maldoror

Unknown date

  
Top 10 Material

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Guest

Unknown date

  
Atmospheric, dark and scary... Excellent job

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Guest

Unknown date

  
This was pretty much a disappointment. With my expectation set up really high with all the positive comments, it ended up an anti-climax. Design wasn't bad at all, but the gameplay left a lot to be desired. Atmosphere was great, but I think mainly the silent hill music gives it more credit than it deserved. Would've been 4 stars but the overload of 5 makes it 3 instead.

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Guest

Unknown date

  
Nice ambiance. The hub level is very cool.

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Guest

Unknown date

  
Best WAD I ever played. Finished in UV. I miss this kind of gameplay in modern games. IT IS possible to run every part of this wad without taking damage, so it is just a matter of save abusing. AND I LOVE SAVE ABUSING! It pushes you to the limit! It makes you want to do it even better! I love how the wad demands an even better run from the player. The wad is creepy, fun, HARD but not frustating (learn to use dificulty modes) and It was one of the best gaming experience I ever had. 5/5

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Guest

Unknown date

  
The Cacowards sent me here. And I'm glad they did. The atmosphere creation here is just suburb, the feeling that the real threat is the level itself and not so much the monsters, now THAT is hard to pull off. I salute you sir, you are one of my inspirations to make WADs of my own.

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Guest

Unknown date

  
This wad was scary, and very challenging, but it was very good. The ending confused the hell outta me though. 5/5

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Guest

Unknown date

  
This wad proves to be a excellent testing ground for my flashlight weapon wad (it's not really a good weapon for all situations) and maybe online. Since the title is 'unloved', I guess the propagonist finds himself truly awake as the 'unloved'. Either that or he found his never-to-be-known brother. The first thing to say is 'What up bro'. ~4 *s

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Guest

Unknown date

  
How interesting -- my spambot check was 1 + 4. So you know what this is getting.

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Guest

Unknown date

  
Very nice WAD about a demonic border world. 5 Stars.

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Guest

Unknown date

  
Mixed bag. Amount of work: 5/5. Ambiance: 5/5. Level design: mostly 4.5 but with a few boring places, such as the foggy open areas. Playability @UV: quite often disappointing due to monster floods in too crampy places, and the key hunt. Verdict: 5/5 for a fantastic adventure, 3/5 for playability, so overall 4/5.

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Guest

Unknown date

  
This is made of epic. IDGames archive is now complete. 5/5 - Zalewa

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Guest

Unknown date

  
Awesome. Reminds me of Silent Hill 4 as well, hope there will be more of this.

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Guest

Unknown date

  
Gameplay 5, music 5, ambient 5, design 5, traps 5, final boss 4. 4.9/5

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Guest

Unknown date

  
Simply Awesome. 5/5

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Guest

Unknown date

  
Atmospheric, in a word. Very Silent Hill-ish feeling, with claustrophobic, panicked combat, good use of new enemies, a plenty of varied textures. A five-star if I ever saw it.

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Guest

Unknown date

  
This wad I say was incredible. Found a few areas that were pretty darn difficult but the design was great. I have never been on the edge of my seat ever when playing Doom. This was like a combination of Silent Hill, Chainsaw Massacre, Blood, and, of course, Doom all in one. It also felt like Legacy of Suffering due to the suspense. I say this is literally a work of art. Excellent job Mr. Schnieder. -Alando1

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Guest

Unknown date

  
Good lord. Only played a few minutes so far, and am already blown away. That is all.

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Guest

Unknown date

  
This uses many additional monsters from the realm667 bestiary, but the original Doom monsters don’t suit the Silent Hill theme IMO, so I loaded d3mod_fixed_ver2.wad before unloved.pk3. Some of the firefights are very crowded, but you can always find a strategy to survive. I never got stuck or bored and I played through the entire thing in one sitting (6 hours). I haven’t been this hooked on a game for a long time. (5/5)

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  • File Reviews

    • By NuMetalManiak · Posted
      the tenth week of dwspd has the theme of "flooded city" which is a nice echo back to the very first of the dwspds which was "lava city". here we have seven maps, all deal with flooded areas, and the quality of these maps is increasing as you go along. first map is definitely not city, but does show the fake floor trick, then you climb just one building to the top. second map also isn't a city but more of a temple that looks strange (plus having to rocket barons in tight halls). third map, uh, there's not much to this one but at least it did what it could thematically. fourth map brings all the carnage underwater while allowing for an optional cyberdemon fight. fifth tries but doesn't really have that city vibe, yet at least had some interesting things to it. the best two maps are MAP06 (in theme it's the best) and MAP07 (a concoction of buildings strewn over the nukage, having to go across each one until you get a radsuit so you can tackle the center). well there's more maps, and it feels a lot more fun than some of the previous ones.
    • By Walter confetti · Posted
      Pretty meh mapset, this wad crashes on vanilla doom 2 since a ceiling texture is acting funny in MAP01, in boom 2.02 it shows perfectly. Best of the bunch is MAP04, but overall, meh mapset with some weirdness.
    • By NuMetalManiak · Posted
      for the ninth installment of dwspd, the theme was to "try and rebuild E1M1 without looking at the original". wow, THAT is a low map turnout, at a measly two. guess it was a lot more difficult than some would have bothered with. but let's see what we got. the first is rather accurate as far as actual layout, though texturing and monster placement is assuredly different. but this one has problems, namely one of the secrets is one-time only as well as an exit switch that doesn't work. it's odd for me to say the real winner was actually the second of the two, despite it looking less accurate, it was much more fun, a Go 2 It mini-version of Hangar with a few hordes of monsters done proto-slaughter style.
    • By NuMetalManiak · Posted
      for the eighth installation of dwspd, the theme was to "build a warehouse inside a castle". or is it to build a castle and then a warehouse inside it? who knows. anyways, this is easily the weakest dwspd thus far, with a very low map turnout of only 6 maps, and none of them are actually all that well done theme-wise. sure, the combat is up there, but let's see. MAP01 and MAP06 don't have anything that really pertains to warehouse per se. MAP02 is incredibly mediocre overall and it's possible to prevent yourself from ever leaving due to the lift switch being one-time only. MAP03 seems nice with the crates in places but it doesn't seem finishable due to one lift never rising to the red key AND an impassable linedef in front of the exit. MAP04 and MAP05 are the most interesting, though each has a share of problems with MAP04 for some reason having invisible crates while MAP05 tries for a siege scenario, starting in the warehouse and giving all the supplies, but just try killing everything out there when you can't head back up once you fall down. yes, I'm fully aware that these maps don't get bug-tested or play-tested before release, but it's always best to leave the best possible impression.
    • By NuMetalManiak · Posted
      for the seventh iteration of dwspd, the theme was to "build a Doom 1 level in Episode 1 style". this theme contrasts quite well with the previous theme of building a final level of Doom 2 in dwspd006, but the familiarity of Episode 1 style levels in E1Mx is bound to put a damper on the overall score of this one. you'll notice that Fredrik isn't here this time around, so there's not much to be wowed by his great speedmaps. the rest of the maps are just speedmap juice, they are usually mediocre and have a few bugs, some are more blatant than others (the first map you can just skip everything since Blackterror forgot to tag the exit door as a key door). also you'll need to warp to E1M9, since E1M3 does not go to the secret map. unlike the others that have generally mixed quality in many different mapslots, the levels actually seem to get better the more you go through. the first few maps are shit and are really small in size, but the layouts and monster count increases and things get more fun as you go along.
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