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Pain Keep

   (7 reviews)
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Guest

1 Screenshot

About This File

A nice map for Boom, using the gothicdm textures. Standard hell building and some fights, I hope you like it.


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Guest

Unknown date

  
I forgot to say it works with Boom instead of Doom2.exe.

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Guest

Unknown date

  
it doesn't seem to work. Although the title screen looked fairly good. ~Joe Anderson

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Guest

Unknown date

  
I'm John Romero, I came to make the monsters my bitch because I need money for this map and the author is stingy. Suck it down.

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Guest

Unknown date

  
Why not just put GothicTX.wad inside, it's annoying I must download that to play this wad, eles I'll get shitload of HoMs... a "meh" map, no more comment... 2/5 -playerlin

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Guest

Unknown date

  
GothicTX.zip is 700K. Would it have broke your puny internet suppliers back to include it here? After removing the incredibly annoying pistol sound, this turned out to be a fairly decent 550+ slaughter map with nothing new or spectacular. In fighting is essential as ammo is not that abundant - at least on UV -fast - so find a spot to sit and lure enemies to their death. 3/5

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Guest

Unknown date

  
Doesn't work, make sure your maps work in the ports you claim they do before uploading them. 0/5 Stars. I suggest you re-upload a fixed version.

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Guest

Unknown date

  
DOES NOT WORK IN INTENDED SOURCE PORT 0/5

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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