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The Support Relay

   (15 reviews)
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Guest

Unknown date

  
I gave it 5 stars cause the average was less than 4. It deserves 4 1/2 stars. It is a GREAT map. It has excellent gameplay, isn't too hard, very well placed barrels, great textures, decent architecture, excellent layout. But most important, it's a lot of fun. I think 40oz is a very creative mapper. Not sure why there are avg comments.

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Guest

Unknown date

  
Although this is a fairly good map, it felt as if it was a base for a much improved map - maybe with some modern source port effects. Still enjoyed playing it though. 4/5

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Guest

Unknown date

  
Not bad! Nice little map with a good flow.

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Guest

Unknown date

  
This map doesn't feel like it like 11 hours worth of work. It feels like your other maps that had only taken you 3ish hours. 2/5

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Guest

Unknown date

  
Unfortunately, it is pretty average. There is absolutely nothing bad about... the textures fit the architecture well, the monster placement was decent, ammo/health balance was pretty good, but there wasn't anything special about it to really set it apart from other wads. Overall, time well spent to kill 30 minutes. *** -EarthQuake

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Guest

Unknown date

  
Good little map, but not so sure about the cyberdemon placement at end! Seemed a bit out of place. 3 stars. -TRRobin.

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Guest

Unknown date

  
Similar opinion on this one as there was for January 9th - its fun, but its easy, boxy and linear. The Cyberdemon fight was pretty crap, all told, but some other nice touches in the map keep it in the "good but not great" area. 4* -Phobus

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Guest

Unknown date

  
Older than the maps in UAC Ultra, but it didn't show. Stellar stuff here. Good flow, a LOT of fun. I hope this guy makes keeps making more, UAC Ultra 2 maybe?

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Guest

Unknown date

  
I like the combination of textures the arquitecture is pretty "4"

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Guest

Unknown date

  
average. it's doom, that's about it. linear game play. i ran out of ammo repeatedly and had to iddqd it. still ran out of ammo. follows all the rules but doesn't have much creativity.

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Guest

Unknown date

  
It's ok but there is nothing special about design or gameplay. 3 stars.

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Guest

Unknown date

  
ran out of ammo? how the fuck could you even anyway, i enjoyed it, good stuff here

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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