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av20 from memory

   (9 reviews)
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About This File

av2map20.wad is a remake of the starting area from AV.wad MAP20, built only using my memory, after not having played that map in a couple years. The remake pokes fun at how two of the player starts are placed behind impassible lines, trapping those players at the start. So, maybe you can think of the remake as a special mission for the trapped players.

av3map20.wad is an incomplete remake of the rest of AV.wad MAP20, built only using my memory. The last time I played that map was when I recorded a speedrun of it, so I had trouble remembering all of the rooms and how they connect to each other. I decided to give up before building everything I remembered, since I would just run into a mental dead-end. There is no gameplay in this remake, just rooms.


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Unknown date

  
It's totally playable. You have to run along the outer rim of the map and get the invul spheres to avoid the archviles' web of lies, like in the demo. When they're dead, get the spiders out of the way and then clear the cyber horde. Each section of switches has a pattern, and certain switch textures tell you where the next switch is. If you want to play my maps properly, learn them. Btw, map is boom compatible, not zdoom.

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Unknown date

  
I can't get really fun on it even I play with GZDooM with sv_fastweapons 1 or 2 cheats and get stuck again after killed 7000 enemies. Idea not bad, but I have no idea why make shit like this? Just killing shitload of monsters and nothing... I don't know, but I must say, it sucks for me. 1/5 -playerlin

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Unknown date

  
This was kind of a joke, but it's still totally playable. It's another endurance map. Mapping from memory is hard but fun.

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Unknown date

  
cool idea. I think I'm gonna make a Doom 2 from memory wad.

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Unknown date

  
Meh. I like blastfests, but I really dislike switchhunts; TOD maps usually take both to an extreme, which makes it difficult to give them a fair overall score. That said, this one isn't a particularly good or interesting blastfest, and the architecture is lacking, too, so all in all, it's not exactly a great map.

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Unknown date

  
that was stupid. its just the beginning of map20 with around 6000 enemies that spawn out in the front of the pyramid. complete garbage. 0/5.

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Unknown date

  
a little overstated, ha? after 5 minutes it becomes so boring. 1 million enemies and 1 million switches to take. phh, that's a fun map to me.

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Unknown date

  
This is dated February 2010. It's a loose remake of the pyramid level from Alien Vendetta, but with 5767 baddies instead of 498, and you get a BFG with infinite ammo. Is it ten times better? No, it's essentially unplayable; the mass of archviles throw you into the air, and even if you perform a prodigy of valour the actual gameplay resembles something from the early 80s, e.g. Galaxian, Sinistar etc. Fun for about three minutes and I suppose there is that.

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  • File Reviews

    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
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