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uuuhhhtod

   (13 reviews)
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About This File

This map was made for doom_marine666's unreleased jokewad project called "Uuuhhh, the stupid mission". All of the action takes place in a 432x432 space, except three inescapable death pits.


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Unknown date

  
i dont get how its a joke wad

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Unknown date

  
Yeah, it wasn't really supposed to be a joke, but kinda funny with all the secrets and fighting cybers in a small space. It's totally playable.

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Unknown date

  
terrible

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Unknown date

  
Utter boring shit, you need to get a doom mapper licence first!

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Unknown date

  
meh

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Unknown date

  
One of those really random ideas that I'd like to steal and use in a map, heh. The first cyberdemon caught me completely by surprise as I accidentally shot through the baron with the plasma gun. It was rather funny, heh. Also a rather compact exercise, compared to some of your other maps like nostril. Please make more random ideas for people to steal ;P - 4/5 AB

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Unknown date

  
neat idea

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Unknown date

  
Well, to be fair, it IS supposed to be a joke, so the shittiness is to be expected. That said, it was shitty, so avoid it unless you actually like shitty WADs (but even then, there's shittier, funnier ones than this).

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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