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Invasion of the Vile: Chapter 1

   (16 reviews)
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4 Screenshots

About This File

This is an eight map series for Doom 2 using ZDoom (or a related engine such as Skulltag).

::STORY::

Somewhere between defeating the Icon of Sin and going on your Final Doom mission, UAC calls upon you to investigate a new threat.

Remaining on Earth, they teleport you to your starting location Gateway. You are directed to head to the Caco Caverns and find the source of the problem.

Full Story will be in download.

::Other::

This map series is to bring back the classic feel of Doom. The 1995 feeling is the goal with this series and I hope you enjoy it. -Ryan Albright


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Guest

Unknown date

  
TERRIBLE maps, but at least some zdoom features implemented. Map01 is literally all GSTONE textures... with some fog. It reminds me of that joke wad where there was a well done bridge over a shitty map, this would be a legitimate replacement. Maps are lackluster and boring. Such a long build time for such boxy rooms.

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Guest

Unknown date

  
Well given that it was intentionally designed to be like old levels, it's not bad at all. In fact it's kinda fun for the most part, though UV is the recommended difficulty, anything else and it's ridiculously easy. Not really much above average, but worth a go. 3 stars, but actually just over that.

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Unknown date

  
New from scratch my asshole, this contains every resource from both Doom and Doom2 Iwads, deeming this wad Illegal. I shall now report this.

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Guest

Unknown date

  
LAWL, When making a wad, you don't have to include every GODdamn resource from the original Doom wads. Thanks for wasting my time while I was skimming your wad for resources, jerk.

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Guest

Unknown date

  
Good idea, but I think you should still work on this. The levels are pretty plain-looking and boxy, and suffering from green marble overload; some of the traps don't work, and gameplay often boils down to just "find a key, open a door, find the next key behind it", too. "lackluster", as the previous reviewer said, definitely sums it up well. I think you've definitely got potential as a mapper, but you're only at the start of your journey. :) That said, keep it up!

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Guest

Unknown date

  
This wad is illegal, as it contains all the resource from both the Doom and Doom2 Iwad!

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Guest

Unknown date

  
I don't like this wad because of the appearance. Next time you create a doom wad please look at the "Plutonia 2" doom wad and make something out of it. So far, you made a good start, but you need more skill for good maps!

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Guest

Unknown date

  
Decent map, Just what I was looking for at the moment. A simple, classic map.

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Guest

Unknown date

  
a little cramped and heavy on the ammo, but aside from that everything is rather well done, and the new monsters that randomly appear make it very exiting 4/5 -R0bo-KY

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Guest

Unknown date

  
Hey, that wasn't bad at all. I didn't bother checking for illegal issues, the gameplay was solid enough. Mostly too easy, but it had it's moments (Chaingunner line-up at Map02 surprisingly killed me). Needs a bit balancing though, the Overlord boss is way tougher than the Diabolist, which I've taken down with 1 straight BFG shot. Overall, this wad is fun enough to keep you playing, and on your toes, too. 4/5 - Moti

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Guest

Unknown date

  
the first 2 reviews should be deleted. btw This WAD rocks.

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Guest

Unknown date

  
Pretty good. The later maps kept me on edge. I only died on map 7: after wiping out the masses of archies, I had a cyberdemon, I thought big deal, but it turned out one more of the archviles were still alive, and so kaput! (oh and I was out of BFG ammo) I think the maps had too many square rooms, but otherwise it was fun.

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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