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Invasion of the Vile: Chapter 1

   (16 reviews)
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About This File

This is an eight map series for Doom 2 using ZDoom (or a related engine such as Skulltag).

::STORY::

Somewhere between defeating the Icon of Sin and going on your Final Doom mission, UAC calls upon you to investigate a new threat.

Remaining on Earth, they teleport you to your starting location Gateway. You are directed to head to the Caco Caverns and find the source of the problem.

Full Story will be in download.

::Other::

This map series is to bring back the classic feel of Doom. The 1995 feeling is the goal with this series and I hope you enjoy it. -Ryan Albright


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Guest

Unknown date

  
TERRIBLE maps, but at least some zdoom features implemented. Map01 is literally all GSTONE textures... with some fog. It reminds me of that joke wad where there was a well done bridge over a shitty map, this would be a legitimate replacement. Maps are lackluster and boring. Such a long build time for such boxy rooms.

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Guest

Unknown date

  
Well given that it was intentionally designed to be like old levels, it's not bad at all. In fact it's kinda fun for the most part, though UV is the recommended difficulty, anything else and it's ridiculously easy. Not really much above average, but worth a go. 3 stars, but actually just over that.

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Guest

Unknown date

  
New from scratch my asshole, this contains every resource from both Doom and Doom2 Iwads, deeming this wad Illegal. I shall now report this.

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Guest

Unknown date

  
LAWL, When making a wad, you don't have to include every GODdamn resource from the original Doom wads. Thanks for wasting my time while I was skimming your wad for resources, jerk.

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Guest

Unknown date

  
Good idea, but I think you should still work on this. The levels are pretty plain-looking and boxy, and suffering from green marble overload; some of the traps don't work, and gameplay often boils down to just "find a key, open a door, find the next key behind it", too. "lackluster", as the previous reviewer said, definitely sums it up well. I think you've definitely got potential as a mapper, but you're only at the start of your journey. :) That said, keep it up!

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Guest

Unknown date

  
This wad is illegal, as it contains all the resource from both the Doom and Doom2 Iwad!

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Guest

Unknown date

  
I don't like this wad because of the appearance. Next time you create a doom wad please look at the "Plutonia 2" doom wad and make something out of it. So far, you made a good start, but you need more skill for good maps!

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Guest

Unknown date

  
Decent map, Just what I was looking for at the moment. A simple, classic map.

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Guest

Unknown date

  
a little cramped and heavy on the ammo, but aside from that everything is rather well done, and the new monsters that randomly appear make it very exiting 4/5 -R0bo-KY

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Guest

Unknown date

  
Hey, that wasn't bad at all. I didn't bother checking for illegal issues, the gameplay was solid enough. Mostly too easy, but it had it's moments (Chaingunner line-up at Map02 surprisingly killed me). Needs a bit balancing though, the Overlord boss is way tougher than the Diabolist, which I've taken down with 1 straight BFG shot. Overall, this wad is fun enough to keep you playing, and on your toes, too. 4/5 - Moti

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Guest

Unknown date

  
the first 2 reviews should be deleted. btw This WAD rocks.

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Guest

Unknown date

  
Pretty good. The later maps kept me on edge. I only died on map 7: after wiping out the masses of archies, I had a cyberdemon, I thought big deal, but it turned out one more of the archviles were still alive, and so kaput! (oh and I was out of BFG ammo) I think the maps had too many square rooms, but otherwise it was fun.

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  • File Reviews

    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
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