NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.
This is an eight map series for Doom 2 using ZDoom (or a related engine such as Skulltag).
::STORY::
Somewhere between defeating the Icon of Sin and going on your Final Doom mission, UAC calls upon you to investigate a new threat.
Remaining on Earth, they teleport you to your starting location Gateway. You are directed to head to the Caco Caverns and find the source of the problem.
Full Story will be in download.
::Other::
This map series is to bring back the classic feel of Doom. The 1995 feeling is the goal with this series and I hope you enjoy it. -Ryan Albright
It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
What the actual f*ck is this map.
I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage.
Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.