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Doomworld Speedmapping Compilation #22

   (11 reviews)
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About This File

A speedmapping session started by solarn, with no theme and a time limit of around 90 minutes. Despite not having a focus, all 3 of the mappers are slaughter-lovers so expect some blood. All maps are vanilla.


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NuMetalManiak

  

the twenty-second of dwspd's calendar shows us no coherent theme once again like the twenty-first. EXCEPT maybe the theme should have been slaughtermaps? because that's what all three of these maps are. the textfile shows exactly what players should expect, slaughter, with the first map being a "no-cell slaughter" level where you want to focus mostly on imps and shotgun guys. second map is much safer with space and quite easier, while the last literally surrounds you with imps and then you have to tangle with some monster closets, with nasty cyberdemons in each one. they were all pretty decent.

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Unknown date

  
maps 01, 02 is ok for speedmap, map 03 is ugly and barely playable.

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Guest

Unknown date

  
Quite amazing what you can pull off in 90 minutes. Good stuff!

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Unknown date

  
Dear guys, Please stop making such enjoyable maps and turning me into a slaughter player against my will. Warm regards, Super Jamie. 4/5

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Unknown date

  
Good first map, ok second map, bad ending in third map. 3/5

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Guest

Unknown date

  
One of the better speedmapping compilations I've played.Took me about a half an hour to finish,but I definitely wasn't bored.4*-d.d.koop

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Unknown date

  
Map01 and Map02 are not bad, but map03 just sucks for ending. But, this mapset are OK. Fun playing for me. 3/5 -playerlin

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Unknown date

  
Doors and switches don't work under Vanilla Doom 2 v1.9. Check it out.

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Unknown date

  
AB here, the maps are boom-compatible, forgot about that part of the .txt formatting. Will upload a fix to /incoming in a bit. btw, 3/5, cause they ain't bad ;P

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Unknown date

  
These are speedmapping, definately. But they're actually really bad. Little to no detail, killing thousands of monsters with little to no weapons. I prefer to play maps i can actually enjoy without being slaughtered every 2 seconds by imps im meant to kill with a single shotgun with no ammo. 1 out of 5 for at least trying

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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