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Doomworld Speedmapping Compilation #22

   (11 reviews)
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A speedmapping session started by solarn, with no theme and a time limit of around 90 minutes. Despite not having a focus, all 3 of the mappers are slaughter-lovers so expect some blood. All maps are vanilla.


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NuMetalManiak

  

the twenty-second of dwspd's calendar shows us no coherent theme once again like the twenty-first. EXCEPT maybe the theme should have been slaughtermaps? because that's what all three of these maps are. the textfile shows exactly what players should expect, slaughter, with the first map being a "no-cell slaughter" level where you want to focus mostly on imps and shotgun guys. second map is much safer with space and quite easier, while the last literally surrounds you with imps and then you have to tangle with some monster closets, with nasty cyberdemons in each one. they were all pretty decent.

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Unknown date

  
maps 01, 02 is ok for speedmap, map 03 is ugly and barely playable.

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Unknown date

  
Quite amazing what you can pull off in 90 minutes. Good stuff!

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Unknown date

  
Dear guys, Please stop making such enjoyable maps and turning me into a slaughter player against my will. Warm regards, Super Jamie. 4/5

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Unknown date

  
Good first map, ok second map, bad ending in third map. 3/5

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Unknown date

  
One of the better speedmapping compilations I've played.Took me about a half an hour to finish,but I definitely wasn't bored.4*-d.d.koop

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Unknown date

  
Map01 and Map02 are not bad, but map03 just sucks for ending. But, this mapset are OK. Fun playing for me. 3/5 -playerlin

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Unknown date

  
Doors and switches don't work under Vanilla Doom 2 v1.9. Check it out.

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Unknown date

  
AB here, the maps are boom-compatible, forgot about that part of the .txt formatting. Will upload a fix to /incoming in a bit. btw, 3/5, cause they ain't bad ;P

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Unknown date

  
These are speedmapping, definately. But they're actually really bad. Little to no detail, killing thousands of monsters with little to no weapons. I prefer to play maps i can actually enjoy without being slaughtered every 2 seconds by imps im meant to kill with a single shotgun with no ammo. 1 out of 5 for at least trying

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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