Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

DOOM NG (New Generation DOOM)

   (16 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

get yourself some new tools, without forgetting the old ones...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
You have to work on it. Too many weapons -- the set is not solid. Try different sprites for dual pistols (check good old Neodoom). But most importantly remove certain weapons. Like second chaingun or mines or this plasmagun-like thing (or actually things). They don't fit and they shatter the balance. There shouldn't be many guns, and every gun has to have its place. There are good ideas and good work here though. -Jekyll Grim Payne

Share this review


Link to review
Guest

Unknown date

  
Honestly, I found the /newstuff review of this way too harsh. Nobody cared to spend a word on the great spritework and fluid animation coding that's been done here - and I assure you it's really good, even if done on well-known resources. So, even if it's not my favourite mod, I'm gonna grant it a 5 just for the sake of balance...

Share this review


Link to review
Guest

Unknown date

  
There's some okay weapon, and some nice sfx. But it's a confusing setup and I don't understand why I can't hold both shotguns.

Share this review


Link to review
Guest

Unknown date

  
Meh. Skip this.

Share this review


Link to review
Guest

Unknown date

  
so good it actually looks like 'alpha dog' of DOOM weaponsets. almost every weapon genre is in, and in excellent fashion - only so-so is std chaingun imho. didnt encounter any weapon reload bug, DLed version #3 ***** trOllhAtEr

Share this review


Link to review
Guest

Unknown date

  
{GZdoom 1.5.3.990} You can't switch weapons, even when your current weapon is out of ammo. Boo, hiss.

Share this review


Link to review
Guest

Unknown date

  
There are some good ideas here, but you need to make sure that your weapons are not making each other obsolete (the pistols are worthless once you get anything else), that picked up weapons do not refill the magazine (you'll never have to reload the shotgun, ever, as long as you can keep picking up more shotguns), and that you don't flag all of your weapons with CHEATNOTWEAPON. I know you don't like people cheating, but you can always just use Dumpclasses Weapon from the console and summon them manually.

Share this review


Link to review
Guest

Unknown date

  
^ Well, not sure if picking up primary ammo with each shotgun is a mistake or a feat (at least, the game is kept more close to vanilla style, shotgun-wise). And you can always summon all weapons using the custom console command indicated in the textfile... You didn't read it, did you? :-) To me, this mod is his best so far! 5/5 -Maceo89

Share this review


Link to review
Guest

Unknown date

  
^ Uuuh... But the textfile says you have to use GZ version 1.5.6... Anyway I played it, and it's quite varied and with little surprises here and there. Only thing I didn't quite like was that ditching thing. Aww cmon, lemme keep my shottie! ;-) 4 out of 5 starz.

Share this review


Link to review
Guest

Unknown date

  
Maybe it's the wide array of weapons, or maybe it's the smoothness of everything... This sounds almost like a cross-breed between Immoral Conduct and Zero Tolerance. Heavily recommended to any GZDOOM fan. 5/5 --- P.S. Didn't notice any shotgun bug... :-)

Share this review


Link to review
Guest

Unknown date

  
Came for re-downloading Revenge and found this new modification of yours. Since then, I never went back! Astounding polish and creativity as usual, even with old and much-seen resources... 5/5 -- x_MaimerFagen_x

Share this review


Link to review
Guest

Unknown date

  
Very interesting... 4/5

Share this review


Link to review
Guest

Unknown date

  
Mediocre weapon pack. Nothing that stands out from the crowd. 2 stars minus 1 for using CHEATNOTWEAPON.

Share this review


Link to review
  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
×