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DOOM NG (New Generation DOOM)

   (16 reviews)
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4 Screenshots

About This File

get yourself some new tools, without forgetting the old ones...


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Guest

Unknown date

  
You have to work on it. Too many weapons -- the set is not solid. Try different sprites for dual pistols (check good old Neodoom). But most importantly remove certain weapons. Like second chaingun or mines or this plasmagun-like thing (or actually things). They don't fit and they shatter the balance. There shouldn't be many guns, and every gun has to have its place. There are good ideas and good work here though. -Jekyll Grim Payne

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Guest

Unknown date

  
Honestly, I found the /newstuff review of this way too harsh. Nobody cared to spend a word on the great spritework and fluid animation coding that's been done here - and I assure you it's really good, even if done on well-known resources. So, even if it's not my favourite mod, I'm gonna grant it a 5 just for the sake of balance...

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Guest

Unknown date

  
There's some okay weapon, and some nice sfx. But it's a confusing setup and I don't understand why I can't hold both shotguns.

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Guest

Unknown date

  
Meh. Skip this.

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Guest

Unknown date

  
so good it actually looks like 'alpha dog' of DOOM weaponsets. almost every weapon genre is in, and in excellent fashion - only so-so is std chaingun imho. didnt encounter any weapon reload bug, DLed version #3 ***** trOllhAtEr

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Guest

Unknown date

  
{GZdoom 1.5.3.990} You can't switch weapons, even when your current weapon is out of ammo. Boo, hiss.

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Guest

Unknown date

  
There are some good ideas here, but you need to make sure that your weapons are not making each other obsolete (the pistols are worthless once you get anything else), that picked up weapons do not refill the magazine (you'll never have to reload the shotgun, ever, as long as you can keep picking up more shotguns), and that you don't flag all of your weapons with CHEATNOTWEAPON. I know you don't like people cheating, but you can always just use Dumpclasses Weapon from the console and summon them manually.

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Guest

Unknown date

  
^ Well, not sure if picking up primary ammo with each shotgun is a mistake or a feat (at least, the game is kept more close to vanilla style, shotgun-wise). And you can always summon all weapons using the custom console command indicated in the textfile... You didn't read it, did you? :-) To me, this mod is his best so far! 5/5 -Maceo89

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Guest

Unknown date

  
^ Uuuh... But the textfile says you have to use GZ version 1.5.6... Anyway I played it, and it's quite varied and with little surprises here and there. Only thing I didn't quite like was that ditching thing. Aww cmon, lemme keep my shottie! ;-) 4 out of 5 starz.

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Guest

Unknown date

  
Maybe it's the wide array of weapons, or maybe it's the smoothness of everything... This sounds almost like a cross-breed between Immoral Conduct and Zero Tolerance. Heavily recommended to any GZDOOM fan. 5/5 --- P.S. Didn't notice any shotgun bug... :-)

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Unknown date

  
Came for re-downloading Revenge and found this new modification of yours. Since then, I never went back! Astounding polish and creativity as usual, even with old and much-seen resources... 5/5 -- x_MaimerFagen_x

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Guest

Unknown date

  
Very interesting... 4/5

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Guest

Unknown date

  
Mediocre weapon pack. Nothing that stands out from the crowd. 2 stars minus 1 for using CHEATNOTWEAPON.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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