Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

DOOM NG (New Generation DOOM)

   (16 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

get yourself some new tools, without forgetting the old ones...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
You have to work on it. Too many weapons -- the set is not solid. Try different sprites for dual pistols (check good old Neodoom). But most importantly remove certain weapons. Like second chaingun or mines or this plasmagun-like thing (or actually things). They don't fit and they shatter the balance. There shouldn't be many guns, and every gun has to have its place. There are good ideas and good work here though. -Jekyll Grim Payne

Share this review


Link to review
Guest

Unknown date

  
Honestly, I found the /newstuff review of this way too harsh. Nobody cared to spend a word on the great spritework and fluid animation coding that's been done here - and I assure you it's really good, even if done on well-known resources. So, even if it's not my favourite mod, I'm gonna grant it a 5 just for the sake of balance...

Share this review


Link to review
Guest

Unknown date

  
There's some okay weapon, and some nice sfx. But it's a confusing setup and I don't understand why I can't hold both shotguns.

Share this review


Link to review
Guest

Unknown date

  
Meh. Skip this.

Share this review


Link to review
Guest

Unknown date

  
so good it actually looks like 'alpha dog' of DOOM weaponsets. almost every weapon genre is in, and in excellent fashion - only so-so is std chaingun imho. didnt encounter any weapon reload bug, DLed version #3 ***** trOllhAtEr

Share this review


Link to review
Guest

Unknown date

  
{GZdoom 1.5.3.990} You can't switch weapons, even when your current weapon is out of ammo. Boo, hiss.

Share this review


Link to review
Guest

Unknown date

  
There are some good ideas here, but you need to make sure that your weapons are not making each other obsolete (the pistols are worthless once you get anything else), that picked up weapons do not refill the magazine (you'll never have to reload the shotgun, ever, as long as you can keep picking up more shotguns), and that you don't flag all of your weapons with CHEATNOTWEAPON. I know you don't like people cheating, but you can always just use Dumpclasses Weapon from the console and summon them manually.

Share this review


Link to review
Guest

Unknown date

  
^ Well, not sure if picking up primary ammo with each shotgun is a mistake or a feat (at least, the game is kept more close to vanilla style, shotgun-wise). And you can always summon all weapons using the custom console command indicated in the textfile... You didn't read it, did you? :-) To me, this mod is his best so far! 5/5 -Maceo89

Share this review


Link to review
Guest

Unknown date

  
^ Uuuh... But the textfile says you have to use GZ version 1.5.6... Anyway I played it, and it's quite varied and with little surprises here and there. Only thing I didn't quite like was that ditching thing. Aww cmon, lemme keep my shottie! ;-) 4 out of 5 starz.

Share this review


Link to review
Guest

Unknown date

  
Maybe it's the wide array of weapons, or maybe it's the smoothness of everything... This sounds almost like a cross-breed between Immoral Conduct and Zero Tolerance. Heavily recommended to any GZDOOM fan. 5/5 --- P.S. Didn't notice any shotgun bug... :-)

Share this review


Link to review
Guest

Unknown date

  
Came for re-downloading Revenge and found this new modification of yours. Since then, I never went back! Astounding polish and creativity as usual, even with old and much-seen resources... 5/5 -- x_MaimerFagen_x

Share this review


Link to review
Guest

Unknown date

  
Very interesting... 4/5

Share this review


Link to review
Guest

Unknown date

  
Mediocre weapon pack. Nothing that stands out from the crowd. 2 stars minus 1 for using CHEATNOTWEAPON.

Share this review


Link to review
  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
×