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RSL's Immoral Conduct Z-Patch

   (9 reviews)
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1 Screenshot

About This File

every now and then, I still enjoy myself with a quick run through an old level with the DeHackEd/ZDOOM version of Immoral Conduct. Some time ago I decided to create a small, graphics-only patch with the right marine hands on the sniper rifle. Now I am releasing this little patch for you old-timers along with a couple other sprites...


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Guest

Unknown date

  
Don't get this. All your other files work well, but in this it doesn't work at all.

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Guest

Unknown date

  
The fuck kind of patch is this? This is supposed to be used with the zdoom-compatable dehacked version of ICD, but it doesn't even add any of the original weapons that had to be dropped when it was converted! Besides, these weapons are boring as hell what with them being a couple of machine guns and a sniper rifle and they don't even have good graphics. How this has had 5 stars before my rating I do not know.

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Guest

Unknown date

  
This is a true patch by the definition of the word. You sir have succeeded in where wildweasel has failed and this si truly your magnum opus. I was going to try this sometime but thank you for beating me to it, I probably would have quit before I was done.

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Guest

Unknown date

  
I was actually the one who did the sniper rifle sprites :P Otherwise, awesome! ~Marty Kirra

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Guest

Unknown date

  
Although purists may not like it, I think the new weapon fits in very well. Heck, it made me finally reconsider it for singleplayer - and it still is a blast!! ***** >Lupe

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Guest

Unknown date

  
This actually change a number of graphics resources to make the mod more consistent, but most introduces a new weapon that makes it actually playable in singleplayer too. To poster above: you know, if it revolutionized the weapons availbale it wouldnt be called a patch. Really nice troughout -- N|p|ol

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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