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Groovy Doom Guns

   (10 reviews)
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7 Screenshots

About This File

Taking a step away from Alandoguns and trying out something new.


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Guest

Unknown date

  
really bad

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Guest

Unknown date

  
This is really underrated in my opinion. The weapons here have a focus not seen in alando's previous work, even if they are just rehashes the ones already in Doom. The 3D-esque SSG is a little out of place among all the sprite-based weapons, but other than that, this is solid work.

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Guest

Unknown date

  
If I had to judge this mod basing on look and feel, I would say that the feel is almost perfect: the new puffs, recoil effects and casings combined with the new sounds really make you feel satisfied. On the side of looks, however, the mod deserves to be improved. I think you should stick to a more consistent graphical style; you really just need a few touches on old sprites to make them yours. 4/5 --rsl

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Guest

Unknown date

  
Heh, "groovy."

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Guest

Unknown date

  
not bad

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Guest

Unknown date

  
Graphics are really inconsistent, player does not start with a pistol, generally feels slapped together and not very cohesive. Certainly an improvement over AlandoGunsX, though.

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Unknown date

  
Different, but not a lot of fun

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Guest

Unknown date

  
this didn't feel very groovy to me. 2/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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