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Groovy Doom Guns

   (10 reviews)
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7 Screenshots

About This File

Taking a step away from Alandoguns and trying out something new.


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Guest

Unknown date

  
really bad

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Guest

Unknown date

  
This is really underrated in my opinion. The weapons here have a focus not seen in alando's previous work, even if they are just rehashes the ones already in Doom. The 3D-esque SSG is a little out of place among all the sprite-based weapons, but other than that, this is solid work.

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Guest

Unknown date

  
If I had to judge this mod basing on look and feel, I would say that the feel is almost perfect: the new puffs, recoil effects and casings combined with the new sounds really make you feel satisfied. On the side of looks, however, the mod deserves to be improved. I think you should stick to a more consistent graphical style; you really just need a few touches on old sprites to make them yours. 4/5 --rsl

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Guest

Unknown date

  
Heh, "groovy."

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Guest

Unknown date

  
not bad

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Guest

Unknown date

  
Graphics are really inconsistent, player does not start with a pistol, generally feels slapped together and not very cohesive. Certainly an improvement over AlandoGunsX, though.

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Guest

Unknown date

  
Different, but not a lot of fun

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Guest

Unknown date

  
this didn't feel very groovy to me. 2/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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