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Cloven Hoof

   (14 reviews)
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A modest size map with one particularly-harrowing marble room.


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Unknown date

  
Meh. The usual open spaces, flat floors, senseless texturing and random mixtures of enemies. You are getting better; starting to break up your levels instead of making boring sprints to an exit switch. Next is learning how a stray Arch Vile can totally screw up your map's ammo balance. 1/5

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Unknown date

  
"Next is learning how a stray Arch Vile can totally screw up your map's ammo balance." you suck at this game. i vote 3 stars, wasnt too bad

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Unknown date

  
ammo and health balance were just fine for me. Kill the arch viles, don't let them run amock. It's called *strategy* not poor mapmaking. Good map, 4 stars.

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Unknown date

  
Really really good stuff.

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Unknown date

  
This map is mediocre at best. The monster placement makes me feel like I'm playing Oblige. The sad part is, from the looks of it, you could probably make a decent map if you really tried and took your time.

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Unknown date

  
Wow. It wasn't terrible. Looked like shit played like silver. 4/5 for gameplay, almost genius at times, and 1.5/5 for aesthetics. focus a bit more on those next time.

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Unknown date

  
Marginally better than some of his previous crap. At no point was I harrowed. 2/5

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Unknown date

  
Well nothing terrible but nothing special also. 2/5.

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Unknown date

  
2/5. Not terrible, but not actually worth playing. If this took 15 hours to make, then I'd have to say I pity you. This thing feels like an Oblige map; of course, that insults Oblige. At least Oblige knows how to vary sector heights and stick to some kind of theme. When I want to play levels that have no real design concept, but are sort of half-assed fun, then I'll generate them myself with Oblige; I don't need you to make them for me.

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Unknown date

  
wow. That secret saved my life. well it was a good fighting skills test, but architecture/texture is not very good 3/5

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Unknown date

  
you have gotten much better. its not a masterpiece, but its still fun to play. more detail needed. 3/5

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  • File Reviews

    • By Argenteo · Posted
      Another in the Titan series. One of the simplest if you calmly take the time to find the hidden weapons. Moderately long but entertaining. Abstract.
    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
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