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Drip Feed

   (48 reviews)
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About This File

A GSTONE fortress, a red glowing sky, silhouetted bodies writhe on spikes in the distance, fortelling your fate.


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everennui

  
Loved it!

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Zahid

  
Excellent! Simply Marvelous....This map not just Looks epic but plays epic too...A Perfect Modern Classic...

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Guest

  
Loved it. It's amazing how it's still possible to do a fresh look with a GSTONE texture theme even after all this time. So many imaginative visual details, it really does look awesome. It plays excellently as well, the design flows, wraps round on itself and surprises you with the best of them. Ammo perfectly balanced for me as well, I was always running out of at least one ammo type. What a WAD!

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Guest

  
Excellent. I just wish there was a boss or fight at the end. It's even on Map30, after all! Want more maps from Iori - NDCP Map06, Songs of the Damned, and this level are all awesome.

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Unknown date

  
Only thing I don't get is, why did the author move this to Map30 and not even bother to put in an end fight? Very anticlimatic. But taken as a level otherwise, it's 5 stars, quite easily in fact, so I'll forgive the anticlimax at the end. Also don't miss Songs of the Damned or Map06 of the NDCP as they are in a recognizably similar styles and at least very close in quality.

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Unknown date

  
^ so true

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Unknown date

  
great map, awesome gameplay. architecture was brilliant. It might get a caco, but this will probably be a runner-up. 5/5 -Joker

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Unknown date

  
I enjoyed this map a lot. 5/5

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Guest

Unknown date

  
Medioker at best. 3/5

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Guest

Unknown date

  
One of 2010's top single-map releases. My only complaint is there's no end battle. If there was a good end battle, this would actually have made a good Map30 for Doom II, a pinnacle of excellence rather than the rather "lame" Baphomet arena Map30 was. Still 5/5.

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Unknown date

  
Very well designed map with great fights and looks. I`ll have to give this a 5! -darkreaver

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Unknown date

  
A truly epic adventure. A tough start with monsters in every nook and cranny, you'll need to keep moving. Some hidden bonuses provide much needed relief though it gets easier once you find the SSG. In the end I didn't even need the Plasma or BFG. Lots of hanging back and sniping but still a massive heap of fun. 4/5

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Unknown date

  
Cacoward, 2010. Enough said. ~Deathevo....

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Unknown date

  
Truly epic designed fortress offering the player many times a view to the forthcoming parts. As said above great flow and nicely fit together with great use of height differences. Gameplay is great but a bit too easy thanks to amount of health/ammo and the great sniping opportunities. It's in that respect the opposite from Lutz dying end. It lacks the finale this map deserves, one of the best for me in 2010 coldfusio 5/5

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Unknown date

  
Great map - I liked the layout, detail, gameplay. Could have used some bang at the end, though. 5*

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Unknown date

  
Great outdoor castle-like level with great detail and slick action. Just the right amount of ammo and health too. Very good. 5 stars. -TRRobin.

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Unknown date

  
The author has a great eye for beautiful architecture, an innovative mind, and has made gameplay top notch. He truly demonstrates an understanding of level design that few posses. 5/5 NT

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Unknown date

  
it kicked ass

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Unknown date

  
I wish I could make levels like this, the map flowed really well and it connected together nicely to ensure there was never too much backtracking. The gameplay was tough but not too hard, the alignment was poor but who cares 5 stars

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Unknown date

  
5 stars, 'nuff said

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Unknown date

  
I love music 30 and I really liked this map. The only thing I didn't like was the BFG not taking out the archvile, causing me to die.

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Unknown date

  
This map was great but something was missing. I think there should have been an Icon of Sin boss battle.

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Unknown date

  
Meh. Convoluted green-marble level; if that's your thing, check it out, otherwise skip it.

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Unknown date

  
Loved it. The design is really complicated, but smart and I didn't have a lot of issues with navigation. I mostly don't enjoy this style of start with lot of monsters around but this level navigates you out of them well. Details and gameplay are really nice. Gem. 4.5/5 - Damned

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Unknown date

  
This is truly what I expect hell to be like, from playing Doom all the time. Nobody else has gotten it since.

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  • File Reviews

    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
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