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Drip Feed

   (48 reviews)
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About This File

A GSTONE fortress, a red glowing sky, silhouetted bodies writhe on spikes in the distance, fortelling your fate.


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everennui

  
Loved it!

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Zahid

  
Excellent! Simply Marvelous....This map not just Looks epic but plays epic too...A Perfect Modern Classic...

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Guest

  
Loved it. It's amazing how it's still possible to do a fresh look with a GSTONE texture theme even after all this time. So many imaginative visual details, it really does look awesome. It plays excellently as well, the design flows, wraps round on itself and surprises you with the best of them. Ammo perfectly balanced for me as well, I was always running out of at least one ammo type. What a WAD!

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Guest

  
Excellent. I just wish there was a boss or fight at the end. It's even on Map30, after all! Want more maps from Iori - NDCP Map06, Songs of the Damned, and this level are all awesome.

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Unknown date

  
Only thing I don't get is, why did the author move this to Map30 and not even bother to put in an end fight? Very anticlimatic. But taken as a level otherwise, it's 5 stars, quite easily in fact, so I'll forgive the anticlimax at the end. Also don't miss Songs of the Damned or Map06 of the NDCP as they are in a recognizably similar styles and at least very close in quality.

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Unknown date

  
^ so true

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Guest

Unknown date

  
great map, awesome gameplay. architecture was brilliant. It might get a caco, but this will probably be a runner-up. 5/5 -Joker

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Unknown date

  
I enjoyed this map a lot. 5/5

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Guest

Unknown date

  
Medioker at best. 3/5

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Guest

Unknown date

  
One of 2010's top single-map releases. My only complaint is there's no end battle. If there was a good end battle, this would actually have made a good Map30 for Doom II, a pinnacle of excellence rather than the rather "lame" Baphomet arena Map30 was. Still 5/5.

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Unknown date

  
Very well designed map with great fights and looks. I`ll have to give this a 5! -darkreaver

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Unknown date

  
A truly epic adventure. A tough start with monsters in every nook and cranny, you'll need to keep moving. Some hidden bonuses provide much needed relief though it gets easier once you find the SSG. In the end I didn't even need the Plasma or BFG. Lots of hanging back and sniping but still a massive heap of fun. 4/5

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Unknown date

  
Cacoward, 2010. Enough said. ~Deathevo....

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Unknown date

  
Truly epic designed fortress offering the player many times a view to the forthcoming parts. As said above great flow and nicely fit together with great use of height differences. Gameplay is great but a bit too easy thanks to amount of health/ammo and the great sniping opportunities. It's in that respect the opposite from Lutz dying end. It lacks the finale this map deserves, one of the best for me in 2010 coldfusio 5/5

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Unknown date

  
Great map - I liked the layout, detail, gameplay. Could have used some bang at the end, though. 5*

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Unknown date

  
Great outdoor castle-like level with great detail and slick action. Just the right amount of ammo and health too. Very good. 5 stars. -TRRobin.

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Unknown date

  
The author has a great eye for beautiful architecture, an innovative mind, and has made gameplay top notch. He truly demonstrates an understanding of level design that few posses. 5/5 NT

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Unknown date

  
it kicked ass

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Unknown date

  
I wish I could make levels like this, the map flowed really well and it connected together nicely to ensure there was never too much backtracking. The gameplay was tough but not too hard, the alignment was poor but who cares 5 stars

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Unknown date

  
5 stars, 'nuff said

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Unknown date

  
I love music 30 and I really liked this map. The only thing I didn't like was the BFG not taking out the archvile, causing me to die.

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Unknown date

  
This map was great but something was missing. I think there should have been an Icon of Sin boss battle.

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Unknown date

  
Meh. Convoluted green-marble level; if that's your thing, check it out, otherwise skip it.

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Unknown date

  
Loved it. The design is really complicated, but smart and I didn't have a lot of issues with navigation. I mostly don't enjoy this style of start with lot of monsters around but this level navigates you out of them well. Details and gameplay are really nice. Gem. 4.5/5 - Damned

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Unknown date

  
This is truly what I expect hell to be like, from playing Doom all the time. Nobody else has gotten it since.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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