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Drip Feed

   (48 reviews)
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About This File

A GSTONE fortress, a red glowing sky, silhouetted bodies writhe on spikes in the distance, fortelling your fate.


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everennui

  
Loved it!

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Zahid

  
Excellent! Simply Marvelous....This map not just Looks epic but plays epic too...A Perfect Modern Classic...

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Guest

  
Loved it. It's amazing how it's still possible to do a fresh look with a GSTONE texture theme even after all this time. So many imaginative visual details, it really does look awesome. It plays excellently as well, the design flows, wraps round on itself and surprises you with the best of them. Ammo perfectly balanced for me as well, I was always running out of at least one ammo type. What a WAD!

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Guest

  
Excellent. I just wish there was a boss or fight at the end. It's even on Map30, after all! Want more maps from Iori - NDCP Map06, Songs of the Damned, and this level are all awesome.

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Unknown date

  
Only thing I don't get is, why did the author move this to Map30 and not even bother to put in an end fight? Very anticlimatic. But taken as a level otherwise, it's 5 stars, quite easily in fact, so I'll forgive the anticlimax at the end. Also don't miss Songs of the Damned or Map06 of the NDCP as they are in a recognizably similar styles and at least very close in quality.

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Unknown date

  
^ so true

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Guest

Unknown date

  
great map, awesome gameplay. architecture was brilliant. It might get a caco, but this will probably be a runner-up. 5/5 -Joker

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Unknown date

  
I enjoyed this map a lot. 5/5

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Guest

Unknown date

  
Medioker at best. 3/5

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Guest

Unknown date

  
One of 2010's top single-map releases. My only complaint is there's no end battle. If there was a good end battle, this would actually have made a good Map30 for Doom II, a pinnacle of excellence rather than the rather "lame" Baphomet arena Map30 was. Still 5/5.

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Unknown date

  
Very well designed map with great fights and looks. I`ll have to give this a 5! -darkreaver

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Unknown date

  
A truly epic adventure. A tough start with monsters in every nook and cranny, you'll need to keep moving. Some hidden bonuses provide much needed relief though it gets easier once you find the SSG. In the end I didn't even need the Plasma or BFG. Lots of hanging back and sniping but still a massive heap of fun. 4/5

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Unknown date

  
Cacoward, 2010. Enough said. ~Deathevo....

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Unknown date

  
Truly epic designed fortress offering the player many times a view to the forthcoming parts. As said above great flow and nicely fit together with great use of height differences. Gameplay is great but a bit too easy thanks to amount of health/ammo and the great sniping opportunities. It's in that respect the opposite from Lutz dying end. It lacks the finale this map deserves, one of the best for me in 2010 coldfusio 5/5

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Unknown date

  
Great map - I liked the layout, detail, gameplay. Could have used some bang at the end, though. 5*

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Unknown date

  
Great outdoor castle-like level with great detail and slick action. Just the right amount of ammo and health too. Very good. 5 stars. -TRRobin.

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Unknown date

  
The author has a great eye for beautiful architecture, an innovative mind, and has made gameplay top notch. He truly demonstrates an understanding of level design that few posses. 5/5 NT

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Unknown date

  
it kicked ass

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Unknown date

  
I wish I could make levels like this, the map flowed really well and it connected together nicely to ensure there was never too much backtracking. The gameplay was tough but not too hard, the alignment was poor but who cares 5 stars

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Unknown date

  
5 stars, 'nuff said

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Unknown date

  
I love music 30 and I really liked this map. The only thing I didn't like was the BFG not taking out the archvile, causing me to die.

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Unknown date

  
This map was great but something was missing. I think there should have been an Icon of Sin boss battle.

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Unknown date

  
Meh. Convoluted green-marble level; if that's your thing, check it out, otherwise skip it.

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Unknown date

  
Loved it. The design is really complicated, but smart and I didn't have a lot of issues with navigation. I mostly don't enjoy this style of start with lot of monsters around but this level navigates you out of them well. Details and gameplay are really nice. Gem. 4.5/5 - Damned

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Unknown date

  
This is truly what I expect hell to be like, from playing Doom all the time. Nobody else has gotten it since.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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