Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Quadruple Threat

   (20 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

A speedmap started on a whim and continued amongst friends. Hub and exit by "Super" Jamie Bainbridge, southern section by Eric "The Green Herring" Baker, eastern section by Jon "40oz" Vail, northern section by Joonas "Jodwin" Äijälä. Combined into one map and named by TGH.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
archville first map . ok. 0/5

Share this review


Link to review
Guest

Unknown date

  
this map would have been great if I had better weapons earlier on in the map. 3/5

Share this review


Link to review
Guest

Unknown date

  
Four different authors, all made enjoyable and somewhat distinct section. I'm giving thumbs up for this.

Share this review


Link to review
Guest

Unknown date

  
It was alright but I think I skipped the hardest part of the map by flipping a switch earlier than intended (that part with the two revenants where the floor lowers, you can just trigger the lowering floor, move back and straferun to the switch and back, SR40 is enough). 4/5

Share this review


Link to review
Guest

Unknown date

  
I don't like this style. Movig around and let them fight each other for a long time..I'm tired..

Share this review


Link to review
Guest

Unknown date

  
I appreciated the berserk given right from the start, it helped alot. Jodwin's section was probably my favorite part. 4 *'s

Share this review


Link to review
Guest

Unknown date

  
meh

Share this review


Link to review
Guest

Unknown date

  
Meh... boring.

Share this review


Link to review
Guest

Unknown date

  
A rather vicious start on UV -fast as the two heavy weapon dudes rain down hot lead, the two demons chomping off large steaks off your arse. The berserk pack tasted goood! 4/5

Share this review


Link to review
Guest

Unknown date

  
Took a few tries to get started,but it didn't get much easier after that.Nice contrast of styles on this collaboration.At the the end,I should have went back and took out the Cyberdemom.[I had enough ammo now!]Oh well,100% kills isn't everything;surviving till the end is. 4/5-d.d.koop

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
×