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Quadruple Threat

   (20 reviews)
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5 Screenshots

About This File

A speedmap started on a whim and continued amongst friends. Hub and exit by "Super" Jamie Bainbridge, southern section by Eric "The Green Herring" Baker, eastern section by Jon "40oz" Vail, northern section by Joonas "Jodwin" Äijälä. Combined into one map and named by TGH.


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Guest

  
archville first map . ok. 0/5

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Unknown date

  
this map would have been great if I had better weapons earlier on in the map. 3/5

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Unknown date

  
Four different authors, all made enjoyable and somewhat distinct section. I'm giving thumbs up for this.

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Unknown date

  
It was alright but I think I skipped the hardest part of the map by flipping a switch earlier than intended (that part with the two revenants where the floor lowers, you can just trigger the lowering floor, move back and straferun to the switch and back, SR40 is enough). 4/5

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Unknown date

  
I don't like this style. Movig around and let them fight each other for a long time..I'm tired..

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Unknown date

  
I appreciated the berserk given right from the start, it helped alot. Jodwin's section was probably my favorite part. 4 *'s

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Unknown date

  
meh

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Unknown date

  
Meh... boring.

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Unknown date

  
A rather vicious start on UV -fast as the two heavy weapon dudes rain down hot lead, the two demons chomping off large steaks off your arse. The berserk pack tasted goood! 4/5

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Unknown date

  
Took a few tries to get started,but it didn't get much easier after that.Nice contrast of styles on this collaboration.At the the end,I should have went back and took out the Cyberdemom.[I had enough ammo now!]Oh well,100% kills isn't everything;surviving till the end is. 4/5-d.d.koop

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  • File Reviews

    • By Major Arlene · Posted
      I had raised my eyebrows when I read everything in the text file, but I really enjoyed this! It's totally adorable, all the assets were obviously hand-made with love, and the puppy is wonderful :) Just wish it was longer! I hope you do some more with this, it's definitely a welcome break. Maybe add some menu assets to really sell the idea.
    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
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