About This File
This is a rocket jumping wad designed for ZDaemon rocket jumping behaviour with default gravity and no air control.
MAP02 was originally made in November 2006, before the new superjump techniques were developed.
MAP06 was originally made in 2007 for Morrison's masterjumps.wad. The map was his idea and we each built our own sections. In the exit room there are teleporters that take you to each section of the map. The GATE3 teleporters take you to a section that Morrison built. The GATE2 teleporters take you to a section that I built. Morrison built the exit section and I built the starting section. In 2008 I did some updates to the map, like higher jumps and an intermission section with a cyberdemon after you complete each jumping section. Also, after you spend about 100 seconds in one section, it becomes easier (a floor lowers so you don't have to jump as high).
MAP10 was made in 2008 and is a modified version of MAP02. After the new superjump techniques were discovered, MAP02 became less difficult. So, I made every jump higher and added some stuff (including the plasma gun, but it's possible to max this map using only the rocket launcher). Morrison helped with some scripting.
MAP02 was originally made in November 2006, before the new superjump techniques were developed.
MAP06 was originally made in 2007 for Morrison's masterjumps.wad. The map was his idea and we each built our own sections. In the exit room there are teleporters that take you to each section of the map. The GATE3 teleporters take you to a section that Morrison built. The GATE2 teleporters take you to a section that I built. Morrison built the exit section and I built the starting section. In 2008 I did some updates to the map, like higher jumps and an intermission section with a cyberdemon after you complete each jumping section. Also, after you spend about 100 seconds in one section, it becomes easier (a floor lowers so you don't have to jump as high).
MAP10 was made in 2008 and is a modified version of MAP02. After the new superjump techniques were discovered, MAP02 became less difficult. So, I made every jump higher and added some stuff (including the plasma gun, but it's possible to max this map using only the rocket launcher). Morrison helped with some scripting.