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Deimos Entry

   (21 reviews)
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About This File

Small 1994 level for Doom replacing E2M1. Classic E2 style.


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Unknown date

  
Excellent E2M1.

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Unknown date

  
Precisely-made classic level, complete with easy gameplay, overpowering secrets and a bit of wall humping. Mission accomplished :P

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Unknown date

  
Brilliant nostalgia inducing map. Thanks a lot for this. ~Deathevo....

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Unknown date

  
Hell yeah, it's Doom, the original flavour. -BloodMarine-

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Unknown date

  
Great classic E2 level. Just old as hell and fun~! 4/5 -playerlin

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Unknown date

  
Pretty good, but where's the spice to improve the old formula or to just make it a bit more exciting? 4/5

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Unknown date

  
Meh... Classic feel, yes. Doesn't have much else to offer, though. Everything is... well, standard Doom Mapping. Gameplay is decent, architecture is okay. Not a whole lot to comment on, really. 3/5

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Unknown date

  
This was alright. It definitely nailed the classic style down.

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Unknown date

  
little hard...more balance test needed..

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Unknown date

  
Not bad, but also not good. It felt like an old style noob map from the late 90s tidied up a little. Unfortunately, I'm not one of PC's mates, so I will not 'big it up'. 2/5

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Unknown date

  
This is dated February 2010. It's deliberately retro, even going so far as to be E2M1 rather than E1M1 (i.e. it excludes people who still have Shareware Doom). The design is a riff on elements of the real E2M1. 85 weak baddies, not much challenge, feels bland, overuses an ambush whereby there are a pair of baddies to the left and right behind each door. You get a secret plasma gun but you probably won't find it until after killing all the baddies.

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Unknown date

  
Solid E2 style level. Check it out!

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Unknown date

  
Another great one in the classic style! 5/5 - Optimus

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Unknown date

  
this was nice. good flow. i hope to see more. NT

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Unknown date

  
A great classic style map. Philnemba 4/5

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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