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Doomworld Speedmapping Compilation #24

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The products of Doomworld's 24th speedmapping session, started by Solarn. The session was held over five weekdays from May 24 to May 28. The theme was "metal" and only one map doesn't conform to it, but since it was made for the session and has good gameplay, I decided to include it anyway.

Some maps have difficulty settings, but others don't.


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NuMetalManiak

  

and here we are, finally at the end of dwspd wads unless a new one gets made soon enough (but we have several different names for speedmapping this time around, so it's perhaps unlikely). the main theme? METAL! although I can't help but think that making each metal map a slaughtermap or perhaps a segmented slaughtermap was also a secret rule nobody knew, as all of these maps can qualify for slaughtermaps. only MAP11 doesn't adhere to the theme of metal, but still has slaughter to it. these maps are also characterized by having loads of forced arena fights (where the headaches of having to wait rear its ugly head quite often, especially in MAP03), cyberdemons at the exit, and usually macro-architecture that accomodates the fights well. MAP06 is an exception to that last one, it's notably cramped. MAP01 sucks, doesn't give adequate resources to combat enemies especially arch-viles later on, while MAP02 is actually the best here. the rest tend to arena or segmented slaughter and hit or miss for the most part. just like all other dwspds really. there's still a few bugs like one-time only doors and such that didn't get noticed.

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Unknown date

  
Unfortunately half of the maps aren't completable, because of unpressable switches and doors. Also softlocks in the maps occur often enough. you guys should fix and reupload, because the idea of the maps aren't that bad.

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Unknown date

  
I don't know how to say... not so bad, but not good too. I give up on Map04 because I tired to dodge a lot of monsters in a small room/hall/walkway. Many maps are full of that shit, even worse, put 2 cyberdemons on a not big room or wide walk way. I hate them, even it's speedmapping... 2.5/5 -playerlin

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Unknown date

  
Possible the best speedmapping compilation that Doomworld could offer 5/5

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Unknown date

  
It seemed like the authors either couldn't understand that Speedmapping is not Speedrunning. I had to haul ass through some of the small maps. Get keys, get to end. After I think map 9 I had to turn on iddqd because of the sheer insanity with the maps. The one that is the odd one out with non-matching textures matched the default map name (O of Destruction). It was a bit too much for me. Good effort, but please.. keep the amass of monsters to the Nuts.wad. 2/5

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Unknown date

  
only normal shotgun vs nood-monster? I can't understand..

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  • File Reviews

    • By Erick · Posted
      Before Plutonia's Go 2 It, there was Dario Casali's take on expanding Doom 2's MAP01 into a difficult and action packed level. Punisher can be seen as sort of a prototype for Go 2 It in that it was released a year before Final Doom and the map is rough around the edges to play. There are far more many monsters in Punisher than there are in Go 2 It, starting off with about 600 enemies, which is three times more than Go 2 It's initial start of about 200 enemies. It sounds like Punisher is more difficult than Go 2 It for having more enemies and a rougher layout, right? Well, actually no, Punisher is easier than Go 2 It though at the same time, Punisher has its difficulty issues that can make it annoying to play.   In Punisher, a variety of enemies are placed together far more frequently, meaning infighting happens immediately in the areas they are in. There are some rooms where only a single enemy type is in to prevent easy infighting, but even still, you can take advantage of monster infighting far more than you would in Go 2 It. Another thing, you don't always get up close to tough monsters like the Cyberdemon so you can pretty much skip them at times, which is unlike Go 2 It as that map has you getting up close to them or at times killing them to progress.   Despite Punisher encouraging something of a aggressive and fast playstyle like you Go 2 It and other Plutonia maps encourage, it doesn't exactly feel like you can do it as freely here. There's a ton of open space so trying to draw attention of monsters to cause some infighting yourself can be annoying to do, an Arch-Vile can hit you out in the open and Pain Elementals can be very problematic, so you might find yourself peeking in and out of cover often instead of blasting monsters away with rockets and a BFG. That's not to say you can't blast through the level if you played it multiple times much like Go 2 It, but even so, the pacing and fights here feel a bit messy.   Punisher is not bad to play and I found it fun to play despite its gameplay problems. I found it interesting to compare this map with Go 2 It to see the differences and how much more refined an expanded Doom 2 MAP01 turned out in the end. If you're into maps with tons of monsters to kill and don't mind some odd pacing, Punisher is good to play, though it definitely shows its age.
    • By MuratMikal · Posted
      This is a great megawad! Most of maps are well designed, balanced and pretty fun to play. The first hard part of megawad is MAP 15, the final fight (2 parts). After that, MAP 17 is other major spike in difficulty. Then, MAP 28 and 30 are very hard, with 30 being the hardest of the set. Anyway, favorite maps = 18, 20, 25, 28 and 30 (half of it really). The only bad map I've found is MAP 31. Overall it's a megawad I recommend but be warned MAP 30 is very though in UV, I had to play this in HMP instead. I will certainly replay this one eventually!
    • By Endless · Posted
      With only 7 maps, this WAD delivers excellent quality and at least 1 hour of top notch quality in terms of gameplay, design and presentation. Intense, fast and fun. The challenge it presents is complicated enough to spice it up without being extremely tedious/difficult. It's not easy, but it's not extreme either, and in that balance you find quite a lot of fun. Considering that the WAD is themed on Mars, this is probably one of the best I've seen in terms of adhering to its theme. Great and fantastic. I would like to thank the Cacoawards for introducing me to this beautiful collection of maps that are on my roster of exciting and fantastic WADs.  
    • By Gato606 · Posted
      It's an enjoyable and decent megawad, nice texture placement, nice level design overall.  My only complain would be a little couple of secrets doesn't have clear hints to find them
    • By Juza · Posted
      Levels 1 to 4 were great: beautiful, somewhat open maps with lots of exploration, challenge, and smart monster placement which renders a lot of replayability. 9/10 As for levels 5 to 7, their gameplay can be described with 'bite-sized arena fights' as the main loop, and 'mazey nonlinearity' for the layout design, and for me, that's boring. 6/10
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