Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Nostril Caverns

   (15 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

This is a limit-removing map designed for Boom compatibility (-complevel 9). Play Doom in my nose.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
coopbuld same shit diffrent name.

Share this review


Link to review
Guest

Unknown date

  
Congratulations, this map crashed GZDoom. ;)

Share this review


Link to review
Guest

Unknown date

  
Don't be fooled. What starts as a boring battle down corridors and corridors of repeat enemies sees all your hard work undone as several HUNDRED Archviles are released along with Superspiders, Cyberdemons and super fast green Cacodemons that sustain multiple BFG fire. Even with unlimited ammo, does strategy matter any longer when you're lifted into the air by the simultaneous fire of 200 archviles and unable to return to the ground? Avoid this time waster.

Share this review


Link to review
Guest

Unknown date

  
^ let's see your max demo, pro-star

Share this review


Link to review
Guest

Unknown date

  
More of a grind than a challenge. 1/5

Share this review


Link to review
Guest

Unknown date

  
Not very enjoyable. The way the game play is setup makes things very predictable, repetative, and extremely mundane very quickly. You do the same thing over and over and over and over--it gets so tiring. Visually, it's bland, so that doesn't help matters, either, and the music gets irritating after a while. It's really a big disappointment, sadly.

Share this review


Link to review
Guest

Unknown date

  
I use SVN version of GZDooM, and it works, it's fun for sv_fastweapon 2 & turn buddha mode on with rocket launcher for me. But I'm lazy to finished it with 3-4 hours. So I shut it down after I killed about 1000 enemies. It's good map for skill DooM player but not anyone and it's easy to boring due just killing monsters. 2.5/5 -playerlin

Share this review


Link to review
Doomkid

Unknown date

  
I'm giving this 3 because it has OVER 9000 monsters, and woulda taken considerable time to construct, even if there's a lot of copy/paste happening. I'm not really into slaughtermaps, but come on people, this is cool as a feat alone.

Share this review


Link to review
Guest

Unknown date

  
2/5 for the geometry. otherwise very, very boring.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×