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Nostril Caverns

   (15 reviews)
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About This File

This is a limit-removing map designed for Boom compatibility (-complevel 9). Play Doom in my nose.


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Guest

Unknown date

  
coopbuld same shit diffrent name.

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Guest

Unknown date

  
Congratulations, this map crashed GZDoom. ;)

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Guest

Unknown date

  
Don't be fooled. What starts as a boring battle down corridors and corridors of repeat enemies sees all your hard work undone as several HUNDRED Archviles are released along with Superspiders, Cyberdemons and super fast green Cacodemons that sustain multiple BFG fire. Even with unlimited ammo, does strategy matter any longer when you're lifted into the air by the simultaneous fire of 200 archviles and unable to return to the ground? Avoid this time waster.

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Guest

Unknown date

  
^ let's see your max demo, pro-star

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Guest

Unknown date

  
More of a grind than a challenge. 1/5

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Guest

Unknown date

  
Not very enjoyable. The way the game play is setup makes things very predictable, repetative, and extremely mundane very quickly. You do the same thing over and over and over and over--it gets so tiring. Visually, it's bland, so that doesn't help matters, either, and the music gets irritating after a while. It's really a big disappointment, sadly.

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Guest

Unknown date

  
I use SVN version of GZDooM, and it works, it's fun for sv_fastweapon 2 & turn buddha mode on with rocket launcher for me. But I'm lazy to finished it with 3-4 hours. So I shut it down after I killed about 1000 enemies. It's good map for skill DooM player but not anyone and it's easy to boring due just killing monsters. 2.5/5 -playerlin

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Doomkid

Unknown date

  
I'm giving this 3 because it has OVER 9000 monsters, and woulda taken considerable time to construct, even if there's a lot of copy/paste happening. I'm not really into slaughtermaps, but come on people, this is cool as a feat alone.

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Guest

Unknown date

  
2/5 for the geometry. otherwise very, very boring.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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