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Nostril Caverns

   (15 reviews)
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1 Screenshot

About This File

This is a limit-removing map designed for Boom compatibility (-complevel 9). Play Doom in my nose.


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Guest

Unknown date

  
coopbuld same shit diffrent name.

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Guest

Unknown date

  
Congratulations, this map crashed GZDoom. ;)

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Guest

Unknown date

  
Don't be fooled. What starts as a boring battle down corridors and corridors of repeat enemies sees all your hard work undone as several HUNDRED Archviles are released along with Superspiders, Cyberdemons and super fast green Cacodemons that sustain multiple BFG fire. Even with unlimited ammo, does strategy matter any longer when you're lifted into the air by the simultaneous fire of 200 archviles and unable to return to the ground? Avoid this time waster.

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Guest

Unknown date

  
^ let's see your max demo, pro-star

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Guest

Unknown date

  
More of a grind than a challenge. 1/5

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Guest

Unknown date

  
Not very enjoyable. The way the game play is setup makes things very predictable, repetative, and extremely mundane very quickly. You do the same thing over and over and over and over--it gets so tiring. Visually, it's bland, so that doesn't help matters, either, and the music gets irritating after a while. It's really a big disappointment, sadly.

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Guest

Unknown date

  
I use SVN version of GZDooM, and it works, it's fun for sv_fastweapon 2 & turn buddha mode on with rocket launcher for me. But I'm lazy to finished it with 3-4 hours. So I shut it down after I killed about 1000 enemies. It's good map for skill DooM player but not anyone and it's easy to boring due just killing monsters. 2.5/5 -playerlin

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Doomkid

Unknown date

  
I'm giving this 3 because it has OVER 9000 monsters, and woulda taken considerable time to construct, even if there's a lot of copy/paste happening. I'm not really into slaughtermaps, but come on people, this is cool as a feat alone.

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Guest

Unknown date

  
2/5 for the geometry. otherwise very, very boring.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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