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Style Mod

   (11 reviews)
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1 Screenshot

About This File

My entry for CutmanMike's second Doom Mutator Contest, in which contestants create a new gameplay mod using no new sprites, sounds, or maps - code only. So using ZDoom's textures system and some clever Decorate tricks, I cooked up this thing.


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Unknown date

  
Holy shit! It's ****ing cool! What an awesome mod. 5/5 -playerlin

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Guest

Unknown date

  
cool!

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Unknown date

  
Leave it to the modern WW to make something finally GOOD as an entry into these shitty contests that both DW and ZDoom should stop bothering themselves with.

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Unknown date

  
I have to give it a 5 for technical genius. Also, the text stuff in the language lump is a worthy contender against the language lump of Zharkov goes to the store.

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Unknown date

  
This is sheer genius. *Twisted* genius, to be sure, but genius nonetheless.

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Unknown date

  
Excellent mod! I love the concept, definitely a great way to play Doom.

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Unknown date

  
This brings the feeling of Wolfenstein back, since it uses only one kind of ammo, plus all the alt fires are just badass and it has cool weapons. Just perfect to load with a megawad!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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