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Phobos Massacre

   (28 reviews)
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About This File

A replacement for Episode 1 of DOOM, in E1 style. This wad is an attempt to capture the atmosphere of "Knee Deep in the Dead" and to evoke nostalgia in players who enjoyed the original DOOM levels.

The maps are meant to be reminiscent of Episode 1 of the original DOOM, which also means they are under-detailed by today's standards and are quite easy, like the original DOOM was. If you want more challenge, try nightmare difficulty and see how long you last.

I included a batch file, phobmass.bat, which you can use if you run ZDOOM 2.4.1. The batch file sets flags which make ZDOOM handle like old-school DOOM, with no freelook or jumping, which is how this wad should be played.


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bzzrak

  

It's fine. :]

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trrobin

  
Properly fun E1 episode. Up there with the best. 5 stars.

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Guest

  
5/5 Great

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Guest

  
What can I say? Great execution of a re-interpretation to E1! I too, could not figure out how to get the yellow key in map 4. This was a great map set for my no mouse setup (laptop), so a really great casual play through. Traps and exploration with the glory of mowing down zombie guys and sergeants with their imp companions.

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Guest

  
This is just as good as Oblivion,the newer version of this.Both are great.

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scifista42

  
KDITD-like maps in a great way. They didn't rip off E1 level design and ideas, like it usually is. Relatively easy difficulty, but the simple joy from shooting, the exploration factor, nice classic visuals and bits of nonlinearity were there. Also quite a lot of symmetry, though, more than needed, plus there could have been lesser amount of rectangular shaped rooms - but the maps seemed to be designed competently anyway. 4/5

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NightFright

  
Captures the look & feel of the original first episode while also updating detail level and difficulty. Amazing what mappers can still accomplish with Doom stock textures. This episode is immersive, has good gameflow and is tuned to please experienced Doom players. Got me hooked from the beginning, so I can absolutely recommend it.

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NuMetalManiak

  
very well made

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Guest

Unknown date

  
Very well done E1 replacement. I really enjoyed this wad. I will be putting into my 'play again' folder. 5/5 -High Flyin' Ryan

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Guest

Unknown date

  
Not totally sold of being E1-ish and health is a bit low, but a solid episode overall, worth the download. 4/5

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Guest

Unknown date

  
good solid E1 maps - the way doom was meant to be - worth playing

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Guest

Unknown date

  
Quite good. Needs a tid bit more health though. 4.25/5

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Guest

Unknown date

  
A pretty good episode. Not quite E1, but close enough.

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Guest

Unknown date

  
It's pretty good. I was actually really impressed with the first three maps, then my interest started to wane. I couldn't work out how to get the yellow key in map 4, and I definitely did not like the crusher in map 5 or 6 - can't remember which map it was. I was also reminded a bit what Doom 3 ought to have played like, which was really nice. Cheers.

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Guest

Unknown date

  
Reminds me of being 14 and playing Knee Deep in the Dead. Very cool!!

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Guest

Unknown date

  
Overall well done E1 clone / replacement, rated as such: 4/5. Having said this, gameplay @ UV is according to 2014 standards way too easy. A fairly impolite question is: are we, after 2 decades, still waiting for yet another E1 clone? After all, there are 100000 mapsets with this look-and-feel, and a new clone adds nothing new anymore. Nowadays we have DooM2, a zillion of custom textures, and (G)ZDoom/PrBoom/etc - new levels based in this can be way, way more interesting.

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Unknown date

  
I like this wad, just like play classic E1 and have a lot of fun! 4.5/5 -playerlin

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Guest

Unknown date

  
Great E1-style episode. This wad rocks, so go check it out! (BTW: curiously, this one's entirely devoid of cacodemons and lost souls, instead only focussing on troopers, sergeants, imps, demons and specters, plus the obligatory barons in E1M8. However, this is actually great - it makes for fast-paced gameplay where, instead of taking your time to bring down large monsters, you're facing hordes of normal-sized enemies instead. Love it!)

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Unknown date

  
What started out promising ended up a bit disappointing but not because of the levels because of the testing that was probably only done with zdoom. A lot of the later maps have floors that don't drop (for keys) and one has a lift with a tag of zero. There is no reason why this shouldn't work with any boom compatible port. Please test with prBoom+ and fix the problems. So only 4/5 from me.

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Unknown date

  
One of the best E1 replacements I have played since a long. Very good traps. Nice details. Keeping retro style and with lot's of action. 5/5 - Optimus

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Guest

Unknown date

  
wonderful...original doom style..5/5

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Guest

Unknown date

  
Great episode 1, 4/5 from me. You didn't pay enough attention to contrast for this to feel reminiscent of Romero's design though. (Most of it wasn't hideous enough to be considered Sandy Peterson's style either. :P ) The first few levels and most of E1M8 were the highlights. Definitely worth playing for anyone who doesn't flip out without the Doom 2 monsters.

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Unknown date

  
A very nice Episode 1 that fails at emulating Romero's style but stands up well on its own two feet. Expect upgraded difficulty and not too much health to save you from it. Some parts are truly golden, though I too felt inspiration was lacking in the later half. Overall top job, thankyou for your work, looking forward to playing more. 4/5

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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