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Phobos Massacre

   (28 reviews)
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About This File

A replacement for Episode 1 of DOOM, in E1 style. This wad is an attempt to capture the atmosphere of "Knee Deep in the Dead" and to evoke nostalgia in players who enjoyed the original DOOM levels.

The maps are meant to be reminiscent of Episode 1 of the original DOOM, which also means they are under-detailed by today's standards and are quite easy, like the original DOOM was. If you want more challenge, try nightmare difficulty and see how long you last.

I included a batch file, phobmass.bat, which you can use if you run ZDOOM 2.4.1. The batch file sets flags which make ZDOOM handle like old-school DOOM, with no freelook or jumping, which is how this wad should be played.


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trrobin

  
Properly fun E1 episode. Up there with the best. 5 stars.

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Guest

  
5/5 Great

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Guest

  
What can I say? Great execution of a re-interpretation to E1! I too, could not figure out how to get the yellow key in map 4. This was a great map set for my no mouse setup (laptop), so a really great casual play through. Traps and exploration with the glory of mowing down zombie guys and sergeants with their imp companions.

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Guest

  
This is just as good as Oblivion,the newer version of this.Both are great.

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scifista42

  
KDITD-like maps in a great way. They didn't rip off E1 level design and ideas, like it usually is. Relatively easy difficulty, but the simple joy from shooting, the exploration factor, nice classic visuals and bits of nonlinearity were there. Also quite a lot of symmetry, though, more than needed, plus there could have been lesser amount of rectangular shaped rooms - but the maps seemed to be designed competently anyway. 4/5

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NightFright

  
Captures the look & feel of the original first episode while also updating detail level and difficulty. Amazing what mappers can still accomplish with Doom stock textures. This episode is immersive, has good gameflow and is tuned to please experienced Doom players. Got me hooked from the beginning, so I can absolutely recommend it.

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NuMetalManiak

  
very well made

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Guest

Unknown date

  
Very well done E1 replacement. I really enjoyed this wad. I will be putting into my 'play again' folder. 5/5 -High Flyin' Ryan

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Guest

Unknown date

  
Not totally sold of being E1-ish and health is a bit low, but a solid episode overall, worth the download. 4/5

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Guest

Unknown date

  
good solid E1 maps - the way doom was meant to be - worth playing

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Guest

Unknown date

  
Quite good. Needs a tid bit more health though. 4.25/5

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Guest

Unknown date

  
A pretty good episode. Not quite E1, but close enough.

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Guest

Unknown date

  
It's pretty good. I was actually really impressed with the first three maps, then my interest started to wane. I couldn't work out how to get the yellow key in map 4, and I definitely did not like the crusher in map 5 or 6 - can't remember which map it was. I was also reminded a bit what Doom 3 ought to have played like, which was really nice. Cheers.

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Guest

Unknown date

  
Reminds me of being 14 and playing Knee Deep in the Dead. Very cool!!

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Guest

Unknown date

  
Overall well done E1 clone / replacement, rated as such: 4/5. Having said this, gameplay @ UV is according to 2014 standards way too easy. A fairly impolite question is: are we, after 2 decades, still waiting for yet another E1 clone? After all, there are 100000 mapsets with this look-and-feel, and a new clone adds nothing new anymore. Nowadays we have DooM2, a zillion of custom textures, and (G)ZDoom/PrBoom/etc - new levels based in this can be way, way more interesting.

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Unknown date

  
I like this wad, just like play classic E1 and have a lot of fun! 4.5/5 -playerlin

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Unknown date

  
Great E1-style episode. This wad rocks, so go check it out! (BTW: curiously, this one's entirely devoid of cacodemons and lost souls, instead only focussing on troopers, sergeants, imps, demons and specters, plus the obligatory barons in E1M8. However, this is actually great - it makes for fast-paced gameplay where, instead of taking your time to bring down large monsters, you're facing hordes of normal-sized enemies instead. Love it!)

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Unknown date

  
What started out promising ended up a bit disappointing but not because of the levels because of the testing that was probably only done with zdoom. A lot of the later maps have floors that don't drop (for keys) and one has a lift with a tag of zero. There is no reason why this shouldn't work with any boom compatible port. Please test with prBoom+ and fix the problems. So only 4/5 from me.

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Unknown date

  
One of the best E1 replacements I have played since a long. Very good traps. Nice details. Keeping retro style and with lot's of action. 5/5 - Optimus

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Guest

Unknown date

  
wonderful...original doom style..5/5

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Unknown date

  
Great episode 1, 4/5 from me. You didn't pay enough attention to contrast for this to feel reminiscent of Romero's design though. (Most of it wasn't hideous enough to be considered Sandy Peterson's style either. :P ) The first few levels and most of E1M8 were the highlights. Definitely worth playing for anyone who doesn't flip out without the Doom 2 monsters.

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Unknown date

  
A very nice Episode 1 that fails at emulating Romero's style but stands up well on its own two feet. Expect upgraded difficulty and not too much health to save you from it. Some parts are truly golden, though I too felt inspiration was lacking in the later half. Overall top job, thankyou for your work, looking forward to playing more. 4/5

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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