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Phobos Massacre

   (28 reviews)
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About This File

A replacement for Episode 1 of DOOM, in E1 style. This wad is an attempt to capture the atmosphere of "Knee Deep in the Dead" and to evoke nostalgia in players who enjoyed the original DOOM levels.

The maps are meant to be reminiscent of Episode 1 of the original DOOM, which also means they are under-detailed by today's standards and are quite easy, like the original DOOM was. If you want more challenge, try nightmare difficulty and see how long you last.

I included a batch file, phobmass.bat, which you can use if you run ZDOOM 2.4.1. The batch file sets flags which make ZDOOM handle like old-school DOOM, with no freelook or jumping, which is how this wad should be played.


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bzzrak

  

It's fine. :]

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trrobin

  
Properly fun E1 episode. Up there with the best. 5 stars.

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Guest

  
5/5 Great

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Guest

  
What can I say? Great execution of a re-interpretation to E1! I too, could not figure out how to get the yellow key in map 4. This was a great map set for my no mouse setup (laptop), so a really great casual play through. Traps and exploration with the glory of mowing down zombie guys and sergeants with their imp companions.

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Guest

  
This is just as good as Oblivion,the newer version of this.Both are great.

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scifista42

  
KDITD-like maps in a great way. They didn't rip off E1 level design and ideas, like it usually is. Relatively easy difficulty, but the simple joy from shooting, the exploration factor, nice classic visuals and bits of nonlinearity were there. Also quite a lot of symmetry, though, more than needed, plus there could have been lesser amount of rectangular shaped rooms - but the maps seemed to be designed competently anyway. 4/5

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NightFright

  
Captures the look & feel of the original first episode while also updating detail level and difficulty. Amazing what mappers can still accomplish with Doom stock textures. This episode is immersive, has good gameflow and is tuned to please experienced Doom players. Got me hooked from the beginning, so I can absolutely recommend it.

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NuMetalManiak

  
very well made

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Guest

Unknown date

  
Very well done E1 replacement. I really enjoyed this wad. I will be putting into my 'play again' folder. 5/5 -High Flyin' Ryan

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Guest

Unknown date

  
Not totally sold of being E1-ish and health is a bit low, but a solid episode overall, worth the download. 4/5

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Guest

Unknown date

  
good solid E1 maps - the way doom was meant to be - worth playing

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Guest

Unknown date

  
Quite good. Needs a tid bit more health though. 4.25/5

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Guest

Unknown date

  
A pretty good episode. Not quite E1, but close enough.

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Guest

Unknown date

  
It's pretty good. I was actually really impressed with the first three maps, then my interest started to wane. I couldn't work out how to get the yellow key in map 4, and I definitely did not like the crusher in map 5 or 6 - can't remember which map it was. I was also reminded a bit what Doom 3 ought to have played like, which was really nice. Cheers.

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Guest

Unknown date

  
Reminds me of being 14 and playing Knee Deep in the Dead. Very cool!!

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Guest

Unknown date

  
Overall well done E1 clone / replacement, rated as such: 4/5. Having said this, gameplay @ UV is according to 2014 standards way too easy. A fairly impolite question is: are we, after 2 decades, still waiting for yet another E1 clone? After all, there are 100000 mapsets with this look-and-feel, and a new clone adds nothing new anymore. Nowadays we have DooM2, a zillion of custom textures, and (G)ZDoom/PrBoom/etc - new levels based in this can be way, way more interesting.

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Guest

Unknown date

  
I like this wad, just like play classic E1 and have a lot of fun! 4.5/5 -playerlin

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Guest

Unknown date

  
Great E1-style episode. This wad rocks, so go check it out! (BTW: curiously, this one's entirely devoid of cacodemons and lost souls, instead only focussing on troopers, sergeants, imps, demons and specters, plus the obligatory barons in E1M8. However, this is actually great - it makes for fast-paced gameplay where, instead of taking your time to bring down large monsters, you're facing hordes of normal-sized enemies instead. Love it!)

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Guest

Unknown date

  
What started out promising ended up a bit disappointing but not because of the levels because of the testing that was probably only done with zdoom. A lot of the later maps have floors that don't drop (for keys) and one has a lift with a tag of zero. There is no reason why this shouldn't work with any boom compatible port. Please test with prBoom+ and fix the problems. So only 4/5 from me.

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Guest

Unknown date

  
One of the best E1 replacements I have played since a long. Very good traps. Nice details. Keeping retro style and with lot's of action. 5/5 - Optimus

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Guest

Unknown date

  
wonderful...original doom style..5/5

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Guest

Unknown date

  
Great episode 1, 4/5 from me. You didn't pay enough attention to contrast for this to feel reminiscent of Romero's design though. (Most of it wasn't hideous enough to be considered Sandy Peterson's style either. :P ) The first few levels and most of E1M8 were the highlights. Definitely worth playing for anyone who doesn't flip out without the Doom 2 monsters.

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Guest

Unknown date

  
A very nice Episode 1 that fails at emulating Romero's style but stands up well on its own two feet. Expect upgraded difficulty and not too much health to save you from it. Some parts are truly golden, though I too felt inspiration was lacking in the later half. Overall top job, thankyou for your work, looking forward to playing more. 4/5

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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