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badplace

   (9 reviews)
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4 Screenshots

About This File

This wad is fairly large, but not overly complex. Should provide a good balance of monsters/ammo, but not tested/built for anything other than Ultra-violence. I think this is my 2nd ever released wad.


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Guest

Unknown date

  
Hiya. I'm sorry about the HOM I missed (slaps self upside the head). And there was another reviewer who saw seme miss-aligned textures...I still can't figure out how I missed those! *sigh* Ok...I'm off to try harder. Thanks for the honesty guys! :) Paul L. Ming (PS: I gave myself 2 stars...meh...damn errors...)

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Guest

Unknown date

  
It's not perfect, but it's far from bad. 4/5 ~Joe Anderson p.s FIX THE HOMS!

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Guest

Unknown date

  
I'm enjoy this too. Not a bad map, nothings wrong, not found HoMs.(Maybe I'm using GZDooM) And keep mapping. :) 4/5 -playerlin

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Guest

Unknown date

  
Room with the chaingun, etc. is ridiculously buggy, stopped playing. 0/5

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Guest

Unknown date

  
'Paul L. Ming' is incorrect. It should be 'Paul L Ming'.

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Guest

Unknown date

  
Not the 0 stars the first 2 votes gave it. It's certainly nothing special, but it's not broken or anything. I played it the whole way through and it kept me occupied. A couple of obvious bugs (HOM by a lift, etc.) keep it from being average, though.

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Guest

Unknown date

  
Well I actually enjoyed this. Some good secrets and plenty of fighting. Didn't spot any errors, but I wasn't really looking for any. (GZScoreDoom) 4/5

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Guest

Unknown date

  
Meh.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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