Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

badplace

   (9 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

This wad is fairly large, but not overly complex. Should provide a good balance of monsters/ammo, but not tested/built for anything other than Ultra-violence. I think this is my 2nd ever released wad.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Hiya. I'm sorry about the HOM I missed (slaps self upside the head). And there was another reviewer who saw seme miss-aligned textures...I still can't figure out how I missed those! *sigh* Ok...I'm off to try harder. Thanks for the honesty guys! :) Paul L. Ming (PS: I gave myself 2 stars...meh...damn errors...)

Share this review


Link to review
Guest

Unknown date

  
It's not perfect, but it's far from bad. 4/5 ~Joe Anderson p.s FIX THE HOMS!

Share this review


Link to review
Guest

Unknown date

  
I'm enjoy this too. Not a bad map, nothings wrong, not found HoMs.(Maybe I'm using GZDooM) And keep mapping. :) 4/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
Room with the chaingun, etc. is ridiculously buggy, stopped playing. 0/5

Share this review


Link to review
Guest

Unknown date

  
'Paul L. Ming' is incorrect. It should be 'Paul L Ming'.

Share this review


Link to review
Guest

Unknown date

  
Not the 0 stars the first 2 votes gave it. It's certainly nothing special, but it's not broken or anything. I played it the whole way through and it kept me occupied. A couple of obvious bugs (HOM by a lift, etc.) keep it from being average, though.

Share this review


Link to review
Guest

Unknown date

  
Well I actually enjoyed this. Some good secrets and plenty of fighting. Didn't spot any errors, but I wasn't really looking for any. (GZScoreDoom) 4/5

Share this review


Link to review
Guest

Unknown date

  
Meh.

Share this review


Link to review
  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
×