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badplace

   (9 reviews)
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Guest

4 Screenshots

About This File

This wad is fairly large, but not overly complex. Should provide a good balance of monsters/ammo, but not tested/built for anything other than Ultra-violence. I think this is my 2nd ever released wad.


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Guest

Unknown date

  
Hiya. I'm sorry about the HOM I missed (slaps self upside the head). And there was another reviewer who saw seme miss-aligned textures...I still can't figure out how I missed those! *sigh* Ok...I'm off to try harder. Thanks for the honesty guys! :) Paul L. Ming (PS: I gave myself 2 stars...meh...damn errors...)

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Guest

Unknown date

  
It's not perfect, but it's far from bad. 4/5 ~Joe Anderson p.s FIX THE HOMS!

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Guest

Unknown date

  
I'm enjoy this too. Not a bad map, nothings wrong, not found HoMs.(Maybe I'm using GZDooM) And keep mapping. :) 4/5 -playerlin

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Guest

Unknown date

  
Room with the chaingun, etc. is ridiculously buggy, stopped playing. 0/5

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Guest

Unknown date

  
'Paul L. Ming' is incorrect. It should be 'Paul L Ming'.

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Guest

Unknown date

  
Not the 0 stars the first 2 votes gave it. It's certainly nothing special, but it's not broken or anything. I played it the whole way through and it kept me occupied. A couple of obvious bugs (HOM by a lift, etc.) keep it from being average, though.

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Guest

Unknown date

  
Well I actually enjoyed this. Some good secrets and plenty of fighting. Didn't spot any errors, but I wasn't really looking for any. (GZScoreDoom) 4/5

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Guest

Unknown date

  
Meh.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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