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Happy Birthday InsanityBringer

   (22 reviews)
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3 Screenshots

About This File

Another birthday, another map.


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Guest

Unknown date

  
good..plz make more

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Guest

Unknown date

  
The first (I believe) in the 40oz string of bday maps, and this one really set the tone and is very solid (and almost medium in length). 5 stars for this whole series in general, they could have been combined into a cool little episode almost Scythe-style.

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Memfis

Unknown date

  
short linear map, you kill some monsters or pairs of monsters in front of you in a generic brown base.

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Guest

Unknown date

  
PRETTY DARN GOOD.

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Guest

Unknown date

  
Another 4 star adventure!

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Guest

Unknown date

  
40oz makes good maps, it's a shame he's a bit of a dick :/ 3/5

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Guest

Unknown date

  
It's an okay map, solid gameplay, good ammo and monster placement, nice music and all... but I'm not sure if anyone cares that it's your fuckbuddy's birthday. In fact, releasing a map so mediocre seems like an asshole thing to do, like giving a Hindu a hamburger for his birthday.

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Guest

Unknown date

  
As always, a good layout with some decent architecture. It's good fun, though abundantly clear that Super Jamie is responsible for UAC Ultra's thing placement. Still, this was built in 6 hours and a good way to kill 5 minutes, so mad props.

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Guest

Unknown date

  
Short but good!

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Guest

Unknown date

  
^stop. Anyways, this is a good little map, and I hope 40oz keeps doing this, his quick maps are actually fun.

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Guest

Unknown date

  
I'm sorry for ^ that rudeness. May be it is not better speedmap in the world, but definitely not bad after all, worth to play at least once. /hth

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Guest

Unknown date

  
another 99999 stars aventure! and the previous are a retard

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Guest

Unknown date

  
Another 0 star adventure!

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Guest

Unknown date

  
Best of the birthday maps, but still has some gameplay flaws (like that damn jump-blocking manc teleporting at blue door).

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Guest

Unknown date

  
It's not my birthday, but I enjoyed this map anyway.

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Guest

Unknown date

  
Quite a nice map this time. Whilst the progression is very linear, you revisit areas and feel like you're exploring the map, which is a huge improvement over previous maps. Gameplay is still easy, but this is rather fun! 4* -Phobus

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Guest

Unknown date

  
Fun map! You've executed the tech base feel very well. Kind of you to make as well! Happy birthday Insanitybringer

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Guest

Unknown date

  
awesome layout and architecture, style and texturing. Mediocre to average enemy placement. Gameplay wasn't great, and it was very easy, but the design of the structures and texturing was was very creative and impressive. I really hope that 40oz makes more maps! 4 stars.

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Guest

Unknown date

  
superb in just about every way. 5/5 -Joker happy birthday

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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