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Happy Birthday InsanityBringer

   (22 reviews)
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3 Screenshots

About This File

Another birthday, another map.


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Guest

Unknown date

  
good..plz make more

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Guest

Unknown date

  
The first (I believe) in the 40oz string of bday maps, and this one really set the tone and is very solid (and almost medium in length). 5 stars for this whole series in general, they could have been combined into a cool little episode almost Scythe-style.

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Memfis

Unknown date

  
short linear map, you kill some monsters or pairs of monsters in front of you in a generic brown base.

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Guest

Unknown date

  
PRETTY DARN GOOD.

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Guest

Unknown date

  
Another 4 star adventure!

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Guest

Unknown date

  
40oz makes good maps, it's a shame he's a bit of a dick :/ 3/5

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Guest

Unknown date

  
It's an okay map, solid gameplay, good ammo and monster placement, nice music and all... but I'm not sure if anyone cares that it's your fuckbuddy's birthday. In fact, releasing a map so mediocre seems like an asshole thing to do, like giving a Hindu a hamburger for his birthday.

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Guest

Unknown date

  
As always, a good layout with some decent architecture. It's good fun, though abundantly clear that Super Jamie is responsible for UAC Ultra's thing placement. Still, this was built in 6 hours and a good way to kill 5 minutes, so mad props.

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Guest

Unknown date

  
Short but good!

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Guest

Unknown date

  
^stop. Anyways, this is a good little map, and I hope 40oz keeps doing this, his quick maps are actually fun.

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Guest

Unknown date

  
I'm sorry for ^ that rudeness. May be it is not better speedmap in the world, but definitely not bad after all, worth to play at least once. /hth

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Guest

Unknown date

  
another 99999 stars aventure! and the previous are a retard

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Guest

Unknown date

  
Another 0 star adventure!

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Guest

Unknown date

  
Best of the birthday maps, but still has some gameplay flaws (like that damn jump-blocking manc teleporting at blue door).

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Guest

Unknown date

  
It's not my birthday, but I enjoyed this map anyway.

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Guest

Unknown date

  
Quite a nice map this time. Whilst the progression is very linear, you revisit areas and feel like you're exploring the map, which is a huge improvement over previous maps. Gameplay is still easy, but this is rather fun! 4* -Phobus

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Guest

Unknown date

  
Fun map! You've executed the tech base feel very well. Kind of you to make as well! Happy birthday Insanitybringer

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Guest

Unknown date

  
awesome layout and architecture, style and texturing. Mediocre to average enemy placement. Gameplay wasn't great, and it was very easy, but the design of the structures and texturing was was very creative and impressive. I really hope that 40oz makes more maps! 4 stars.

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Guest

Unknown date

  
superb in just about every way. 5/5 -Joker happy birthday

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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