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CelticMansion

   (16 reviews)
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3 Screenshots

About This File

After finding the celtic shrine textures in the doomworld/afterglow section, I decided to make a quick map. It's a bit short but plenty hard.


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Guest

Unknown date

  
nice level, the exit into level two looks like it made sense too, (this level end by going down a pipe, ,underhalls start in an underground cavern ) only one issue, how the fuck do you get to the blue key without IDCLIP?

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Unknown date

  
good map...

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Guest

Unknown date

  
5 stars for the soothing music.

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Unknown date

  
The author sure has talent but this lacks effort. Coldfusio

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Unknown date

  
I liked the "basement" part, but beyond that, it wasn't so great, and the exit part didn't work

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Guest

Unknown date

  
Boring as hell. The gameplay is average, the looks is just BLANK.

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Guest

Unknown date

  
Looks good. It's regrettable that the gameplay was not so... 3/5

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Guest

Unknown date

  
cute music

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Unknown date

  
you should have made the last room even smaller so the player is *guaranteed* to be killed by the first volley of rockets.... I don't like "save-load til success" maps, it's bs. 2

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Unknown date

  
The last room is so bugged you don't even have to fight the cyberdemon to exit. He won't even raise from his pit. Also, why put a megasphere in a sector that automatically exits? There are also some misaligned textures too. 3/5 because of the bugs. Good soothing music though.

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Unknown date

  
This map is not bad, the battle on exit area just sucks(for me). Put Megasphere on the exit line is pointless, why don't put the BFG9000 room? Music helps me finished it, but those flaws ruined whole map. :( 2.5/5 -playerlin

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Unknown date

  
Kinda reminded me of a"Blood"map in looks,not gameplay.For 68 monsters,it was pretty rugged.A little patience and strategy go a long way.But then,I don't go charging into a room with my neck sticking out either.This is Doom,it should have a challenge;and this map does.4/5-d.d.koop

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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