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CelticMansion

   (16 reviews)
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3 Screenshots

About This File

After finding the celtic shrine textures in the doomworld/afterglow section, I decided to make a quick map. It's a bit short but plenty hard.


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Guest

Unknown date

  
nice level, the exit into level two looks like it made sense too, (this level end by going down a pipe, ,underhalls start in an underground cavern ) only one issue, how the fuck do you get to the blue key without IDCLIP?

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Guest

Unknown date

  
good map...

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Guest

Unknown date

  
5 stars for the soothing music.

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Guest

Unknown date

  
The author sure has talent but this lacks effort. Coldfusio

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Guest

Unknown date

  
I liked the "basement" part, but beyond that, it wasn't so great, and the exit part didn't work

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Guest

Unknown date

  
Boring as hell. The gameplay is average, the looks is just BLANK.

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Guest

Unknown date

  
Looks good. It's regrettable that the gameplay was not so... 3/5

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Guest

Unknown date

  
cute music

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Guest

Unknown date

  
you should have made the last room even smaller so the player is *guaranteed* to be killed by the first volley of rockets.... I don't like "save-load til success" maps, it's bs. 2

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Unknown date

  
The last room is so bugged you don't even have to fight the cyberdemon to exit. He won't even raise from his pit. Also, why put a megasphere in a sector that automatically exits? There are also some misaligned textures too. 3/5 because of the bugs. Good soothing music though.

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Unknown date

  
This map is not bad, the battle on exit area just sucks(for me). Put Megasphere on the exit line is pointless, why don't put the BFG9000 room? Music helps me finished it, but those flaws ruined whole map. :( 2.5/5 -playerlin

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Unknown date

  
Kinda reminded me of a"Blood"map in looks,not gameplay.For 68 monsters,it was pretty rugged.A little patience and strategy go a long way.But then,I don't go charging into a room with my neck sticking out either.This is Doom,it should have a challenge;and this map does.4/5-d.d.koop

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  • File Reviews

    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
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