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CelticMansion

   (16 reviews)
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3 Screenshots

About This File

After finding the celtic shrine textures in the doomworld/afterglow section, I decided to make a quick map. It's a bit short but plenty hard.


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Guest

Unknown date

  
nice level, the exit into level two looks like it made sense too, (this level end by going down a pipe, ,underhalls start in an underground cavern ) only one issue, how the fuck do you get to the blue key without IDCLIP?

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Guest

Unknown date

  
good map...

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Guest

Unknown date

  
5 stars for the soothing music.

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Guest

Unknown date

  
The author sure has talent but this lacks effort. Coldfusio

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Guest

Unknown date

  
I liked the "basement" part, but beyond that, it wasn't so great, and the exit part didn't work

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Guest

Unknown date

  
Boring as hell. The gameplay is average, the looks is just BLANK.

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Guest

Unknown date

  
Looks good. It's regrettable that the gameplay was not so... 3/5

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Guest

Unknown date

  
cute music

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Guest

Unknown date

  
you should have made the last room even smaller so the player is *guaranteed* to be killed by the first volley of rockets.... I don't like "save-load til success" maps, it's bs. 2

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Unknown date

  
The last room is so bugged you don't even have to fight the cyberdemon to exit. He won't even raise from his pit. Also, why put a megasphere in a sector that automatically exits? There are also some misaligned textures too. 3/5 because of the bugs. Good soothing music though.

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Unknown date

  
This map is not bad, the battle on exit area just sucks(for me). Put Megasphere on the exit line is pointless, why don't put the BFG9000 room? Music helps me finished it, but those flaws ruined whole map. :( 2.5/5 -playerlin

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Unknown date

  
Kinda reminded me of a"Blood"map in looks,not gameplay.For 68 monsters,it was pretty rugged.A little patience and strategy go a long way.But then,I don't go charging into a room with my neck sticking out either.This is Doom,it should have a challenge;and this map does.4/5-d.d.koop

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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