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E1M8, Phobos Anomaly Revisited

   (25 reviews)
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About This File

This is my way of seing the map 8 of the first episode of Ultimate doom, phobos anomaly. This level, like you've guessed, replaces the e1m8 of ultimate doom and features monsters from the realm667 site, textures from various sources(some from kdizd,zpack and alot from the nb5d1.wad), scripting, etc...


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Yugiboy85

  
Lol, I actually replayed this recently... I guess I shouldn't have ^^" As a result, I decided to start it from scratch and implement what I've learned over my experience in doom making. No release window yet as I only did like one room lol

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Unknown date

  
I agree with the failure comment. The start is blatantly copied off Thunderpeak. The rest is the few E1M8 rooms connected by featureless hallways and a bunch of tedious Baron battles in empty rooms. Play this if all you can do is circlestrafe. 0/5

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Guest

Unknown date

  
Great detail, shitty ending, but 4/5 for detail

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Guest

Unknown date

  
To me this felt like a modern, Knee Deep in ZDoom interpretation of E1M8, which is cool. I didn't really see how the author copied Thunderpeak, but I will agree that several of the battles were long and tedious. The difficulty was marginal and I never even had to save or load. The layouts were well thought out except for some backtracking that detracted from my experience a bit. Overall I'd say 4.5/5. Hope to see more from you!

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Unknown date

  
I highly enjoyed this. The original "Phobos Anomaly" is one of my all-time favorite classic Doom maps, and I love the song "Sign of Evil." I usually don't like it when people try to remake this classic map, but you did really good. I loved the HQ graphics and updated tech look. It looked like a somewhat modern take on the original map. I liked the dramatic lighting effects--very creepy and gothic--and I found that most of the rooms, save for two, were excellently designed. Good work!

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Guest

Unknown date

  
First of all, it has nothing to do with e1m8. Secondly, copying Thunderpeak, even partially, is not a good idea. 3 stars for effort.

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Guest

Unknown date

  
It's not bad because it's a Thunderpeak ripoff. It's bad because that manages to be its most redeeming aspect. Cramped, ugly, not fun, badly laid out, and with no original thought.

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Guest

Unknown date

  
Another failure in the sea of E1MX replacements.

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Guest

Unknown date

  
Lots of architecture, textures, and detailing ripped off from Thunderpeak, and pretty much no other redeeming qualities. It's cramped, ugly, the theming is random, and the layout is a mess. If you like what you see in this, just get Vader's "Thunderpeak" and play that instead; anything remotely worthwhile in this WAD was taken from there.

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Unknown date

  
It's a KDIZD + Thunderpeak style map with some flaws but I can't see any reasons for 0/5 or say it's a failure. The shitload of shotgun boxes is not a good idea, and when you only killing about 20-30 imps and 2 cacodemons with those boxes, what a "overkilling" and waste in ZDooM map(I'm playing in UV). :p Yeah, it's not so good but a so-so map with good looking/detailing. Needed some works about ammo balance and monsters replacement. 3/5 -playerlin

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Unknown date

  
Way too easy/too few monsters.

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Unknown date

  
Looks pretty, but way too easy. The switches of unlimited rockets and bullets in the final room worsened that. An amazing quantity of particle effects! You should rename this PARTICULATE ANOMALY, THE RECKONING or something.

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Unknown date

  
Pretty fun. The beginning was rough, but difficulty smooths out later.

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Unknown date

  
Looks good/detailed, nice layout, but gameplay is rather dull. There aren't any surprises, too much ammo(with saw/berserk near start and less ammo it'd be more interesting). The end battle is more tedious than exciting, there's too much room. It'd be interesting to see the custom barons with tracking missiles - with that much space, and/or more spawning of other monsters (aka HR clusterfuck). Should have stayed with fast monsters, but the custom imps kicked my ass at start so I got scared. 4*

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Unknown date

  
It's really just a very cheap rip of Thunderpeak. Avoid.

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Unknown date

  
Much better than the t/nc review makes it out to be (and some of the previous reviews here, too). It's a nice level, fun and entertaining; not without flaws, and parts show that the author is not an experienced mapper yet, but hey - it's still good! To the author: keep it up.

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Unknown date

  
This is like a cheap take on Thunderpeak. It might actually be decent if there were more monsters and a better challenge. As it is, fine to look at, not fun to play.

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Unknown date

  
Really awesome level. The beginning is rough, but overall the gameplay is well rounded.

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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