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E1M8, Phobos Anomaly Revisited

   (25 reviews)
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This is my way of seing the map 8 of the first episode of Ultimate doom, phobos anomaly. This level, like you've guessed, replaces the e1m8 of ultimate doom and features monsters from the realm667 site, textures from various sources(some from kdizd,zpack and alot from the nb5d1.wad), scripting, etc...


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Yugiboy85

  
Lol, I actually replayed this recently... I guess I shouldn't have ^^" As a result, I decided to start it from scratch and implement what I've learned over my experience in doom making. No release window yet as I only did like one room lol

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Unknown date

  
I agree with the failure comment. The start is blatantly copied off Thunderpeak. The rest is the few E1M8 rooms connected by featureless hallways and a bunch of tedious Baron battles in empty rooms. Play this if all you can do is circlestrafe. 0/5

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Unknown date

  
Great detail, shitty ending, but 4/5 for detail

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Unknown date

  
To me this felt like a modern, Knee Deep in ZDoom interpretation of E1M8, which is cool. I didn't really see how the author copied Thunderpeak, but I will agree that several of the battles were long and tedious. The difficulty was marginal and I never even had to save or load. The layouts were well thought out except for some backtracking that detracted from my experience a bit. Overall I'd say 4.5/5. Hope to see more from you!

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Unknown date

  
I highly enjoyed this. The original "Phobos Anomaly" is one of my all-time favorite classic Doom maps, and I love the song "Sign of Evil." I usually don't like it when people try to remake this classic map, but you did really good. I loved the HQ graphics and updated tech look. It looked like a somewhat modern take on the original map. I liked the dramatic lighting effects--very creepy and gothic--and I found that most of the rooms, save for two, were excellently designed. Good work!

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Unknown date

  
First of all, it has nothing to do with e1m8. Secondly, copying Thunderpeak, even partially, is not a good idea. 3 stars for effort.

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Unknown date

  
It's not bad because it's a Thunderpeak ripoff. It's bad because that manages to be its most redeeming aspect. Cramped, ugly, not fun, badly laid out, and with no original thought.

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Unknown date

  
Another failure in the sea of E1MX replacements.

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Unknown date

  
Lots of architecture, textures, and detailing ripped off from Thunderpeak, and pretty much no other redeeming qualities. It's cramped, ugly, the theming is random, and the layout is a mess. If you like what you see in this, just get Vader's "Thunderpeak" and play that instead; anything remotely worthwhile in this WAD was taken from there.

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Unknown date

  
It's a KDIZD + Thunderpeak style map with some flaws but I can't see any reasons for 0/5 or say it's a failure. The shitload of shotgun boxes is not a good idea, and when you only killing about 20-30 imps and 2 cacodemons with those boxes, what a "overkilling" and waste in ZDooM map(I'm playing in UV). :p Yeah, it's not so good but a so-so map with good looking/detailing. Needed some works about ammo balance and monsters replacement. 3/5 -playerlin

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Unknown date

  
Way too easy/too few monsters.

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Unknown date

  
Looks pretty, but way too easy. The switches of unlimited rockets and bullets in the final room worsened that. An amazing quantity of particle effects! You should rename this PARTICULATE ANOMALY, THE RECKONING or something.

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Unknown date

  
Pretty fun. The beginning was rough, but difficulty smooths out later.

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Unknown date

  
Looks good/detailed, nice layout, but gameplay is rather dull. There aren't any surprises, too much ammo(with saw/berserk near start and less ammo it'd be more interesting). The end battle is more tedious than exciting, there's too much room. It'd be interesting to see the custom barons with tracking missiles - with that much space, and/or more spawning of other monsters (aka HR clusterfuck). Should have stayed with fast monsters, but the custom imps kicked my ass at start so I got scared. 4*

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Unknown date

  
It's really just a very cheap rip of Thunderpeak. Avoid.

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Unknown date

  
Much better than the t/nc review makes it out to be (and some of the previous reviews here, too). It's a nice level, fun and entertaining; not without flaws, and parts show that the author is not an experienced mapper yet, but hey - it's still good! To the author: keep it up.

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Unknown date

  
This is like a cheap take on Thunderpeak. It might actually be decent if there were more monsters and a better challenge. As it is, fine to look at, not fun to play.

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Unknown date

  
Really awesome level. The beginning is rough, but overall the gameplay is well rounded.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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