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E1M8, Phobos Anomaly Revisited

   (25 reviews)
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About This File

This is my way of seing the map 8 of the first episode of Ultimate doom, phobos anomaly. This level, like you've guessed, replaces the e1m8 of ultimate doom and features monsters from the realm667 site, textures from various sources(some from kdizd,zpack and alot from the nb5d1.wad), scripting, etc...


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Yugiboy85

  
Lol, I actually replayed this recently... I guess I shouldn't have ^^" As a result, I decided to start it from scratch and implement what I've learned over my experience in doom making. No release window yet as I only did like one room lol

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Unknown date

  
I agree with the failure comment. The start is blatantly copied off Thunderpeak. The rest is the few E1M8 rooms connected by featureless hallways and a bunch of tedious Baron battles in empty rooms. Play this if all you can do is circlestrafe. 0/5

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Guest

Unknown date

  
Great detail, shitty ending, but 4/5 for detail

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Guest

Unknown date

  
To me this felt like a modern, Knee Deep in ZDoom interpretation of E1M8, which is cool. I didn't really see how the author copied Thunderpeak, but I will agree that several of the battles were long and tedious. The difficulty was marginal and I never even had to save or load. The layouts were well thought out except for some backtracking that detracted from my experience a bit. Overall I'd say 4.5/5. Hope to see more from you!

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Unknown date

  
I highly enjoyed this. The original "Phobos Anomaly" is one of my all-time favorite classic Doom maps, and I love the song "Sign of Evil." I usually don't like it when people try to remake this classic map, but you did really good. I loved the HQ graphics and updated tech look. It looked like a somewhat modern take on the original map. I liked the dramatic lighting effects--very creepy and gothic--and I found that most of the rooms, save for two, were excellently designed. Good work!

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Guest

Unknown date

  
First of all, it has nothing to do with e1m8. Secondly, copying Thunderpeak, even partially, is not a good idea. 3 stars for effort.

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Guest

Unknown date

  
It's not bad because it's a Thunderpeak ripoff. It's bad because that manages to be its most redeeming aspect. Cramped, ugly, not fun, badly laid out, and with no original thought.

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Unknown date

  
Another failure in the sea of E1MX replacements.

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Guest

Unknown date

  
Lots of architecture, textures, and detailing ripped off from Thunderpeak, and pretty much no other redeeming qualities. It's cramped, ugly, the theming is random, and the layout is a mess. If you like what you see in this, just get Vader's "Thunderpeak" and play that instead; anything remotely worthwhile in this WAD was taken from there.

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Unknown date

  
It's a KDIZD + Thunderpeak style map with some flaws but I can't see any reasons for 0/5 or say it's a failure. The shitload of shotgun boxes is not a good idea, and when you only killing about 20-30 imps and 2 cacodemons with those boxes, what a "overkilling" and waste in ZDooM map(I'm playing in UV). :p Yeah, it's not so good but a so-so map with good looking/detailing. Needed some works about ammo balance and monsters replacement. 3/5 -playerlin

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Unknown date

  
Way too easy/too few monsters.

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Unknown date

  
Looks pretty, but way too easy. The switches of unlimited rockets and bullets in the final room worsened that. An amazing quantity of particle effects! You should rename this PARTICULATE ANOMALY, THE RECKONING or something.

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Unknown date

  
Pretty fun. The beginning was rough, but difficulty smooths out later.

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Unknown date

  
Looks good/detailed, nice layout, but gameplay is rather dull. There aren't any surprises, too much ammo(with saw/berserk near start and less ammo it'd be more interesting). The end battle is more tedious than exciting, there's too much room. It'd be interesting to see the custom barons with tracking missiles - with that much space, and/or more spawning of other monsters (aka HR clusterfuck). Should have stayed with fast monsters, but the custom imps kicked my ass at start so I got scared. 4*

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Unknown date

  
It's really just a very cheap rip of Thunderpeak. Avoid.

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Unknown date

  
Much better than the t/nc review makes it out to be (and some of the previous reviews here, too). It's a nice level, fun and entertaining; not without flaws, and parts show that the author is not an experienced mapper yet, but hey - it's still good! To the author: keep it up.

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Unknown date

  
This is like a cheap take on Thunderpeak. It might actually be decent if there were more monsters and a better challenge. As it is, fine to look at, not fun to play.

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Unknown date

  
Really awesome level. The beginning is rough, but overall the gameplay is well rounded.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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