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The Low Road

   (18 reviews)
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A moderately sized and difficult map set in the 'slums' of the underworld, featuring plenty of brick, marble, and hell. No rocket launcher or BFG. Was initially going to be for the Ruins of Hell project.


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Zahid

  
Nice Map

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Guest

  
Good map the traps were easy i got to beat the two cybers easily (keep on the run) Also too many revenants.

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Unknown date

  
Not a very bad map, not even a very difficult one but... Gameplay may be tedious after the beginning part due to the fact there isn't so much ammo scattered around... You'll be able to find more stuff later. 3/5 overall

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Unknown date

  
Pretty good map, although not too hard some of the traps were a real bastard. Possible to outrun some of the monsters that become trapped due to the blood river, also evaded the cybers easily :P Map looks very basic although nice texture usage, could have benifited from a new sky and music. 3/5

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Unknown date

  
I have a soft spot for maps that manage to be good without being great. :P 3/5 --Sonny

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Unknown date

  
somewhat meh

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Unknown date

  
Pretty damn bad. Try harder next time to not put a decoration every six inches to stop you so a monster can kill you.

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Unknown date

  
This really needed a hell sky to complete the mood. Also detracting were the "5-skull shish kebob" decorations in the cyber arena, which kept tripping me up (although not killing me). Nice classical map all the same though - plenty of ammo and health to keep you through. 3* -Phobus

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Unknown date

  
Good map, a little hard, OK gameplay, looks OK. All are OK! :p 3/5 -playerlin

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Unknown date

  
Not bad. The item placement was curious because weapons were often in small uninhabited rooms, but overall the UV difficulty seemed fine and not harsh, tending toward mild. The impaled heads at the end aren't really a problem (as some say) and even allow one to control the cyberdemons a bit more. [3/5] ~Chain Mail (02/2011)

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Unknown date

  
pew...very hard...but I have done!

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Unknown date

  
without rocket gameplay is quite boring ***

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Unknown date

  
Great job.

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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