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Pieklo

   (20 reviews)
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2 Screenshots

About This File

A small wad consists of 2 maps. The maps originally have been constructed in limit- removing format, but there is Boom's action of sky transfer on map 02. You start in a small hotel. An aliens from Pekel world invades in our reallity, so, get ready your weapon and show them kuzma's mother!


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NuMetalManiak

  
a fun 2-map quickie from Shadowman.

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Meril

  
Great map. But I think it is a bit too hard... Anyway,nice design very climatic etc.

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Guest

Unknown date

  
Good design and architecture, decent gameplay. The theme completely different between the maps though; it's like two random maps.

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Guest

Unknown date

  
I am in love with you!!

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Guest

Unknown date

  
Very well executed, nice textures, haunting atmosphere (but not scary), and a bit dark at times. Great job 5/5

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Guest

Unknown date

  
Nice job.

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Guest

Unknown date

  
Quite a good WAD. Check it out.

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Guest

Unknown date

  
In the bloated world of contemporary WAD-making, chock-full of oversized courtyards and halls swarming with hordes of monsters, Shadowman's latest offering is like two gulps of fresh spring breeze. Pieklo (the Old Slavonic for "hellfire") strikes a delicate balance between claustrophobia, aesthetics and nerve-wrecking gameplay. The first map is a tasty appetizer to prepare you for the main course - MAP02. The splendid new graphics blend well with the stock DOOM2 textures. Highly professional work. - N_A

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Unknown date

  
nice map. remind me of hellfire.wad. -riderr3

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Unknown date

  
1st map is flat as a pancake. 2nd map has a serious lack of ammo in the beginning. Bleh

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Unknown date

  
Both maps are looking good feeling awesome. Map01 is good, nothings wrong. But map02......I don't like fighting archviles with a shotgun. 100% kills is not easy because lack of ammo on map02. Still beat-able but needed some play skill or play on lower difficulty. 4/5 -playerlin

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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