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Pieklo

   (20 reviews)
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2 Screenshots

About This File

A small wad consists of 2 maps. The maps originally have been constructed in limit- removing format, but there is Boom's action of sky transfer on map 02. You start in a small hotel. An aliens from Pekel world invades in our reallity, so, get ready your weapon and show them kuzma's mother!


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NuMetalManiak

  
a fun 2-map quickie from Shadowman.

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Meril

  
Great map. But I think it is a bit too hard... Anyway,nice design very climatic etc.

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Guest

Unknown date

  
Good design and architecture, decent gameplay. The theme completely different between the maps though; it's like two random maps.

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Guest

Unknown date

  
I am in love with you!!

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Guest

Unknown date

  
Very well executed, nice textures, haunting atmosphere (but not scary), and a bit dark at times. Great job 5/5

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Guest

Unknown date

  
Nice job.

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Guest

Unknown date

  
Quite a good WAD. Check it out.

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Guest

Unknown date

  
In the bloated world of contemporary WAD-making, chock-full of oversized courtyards and halls swarming with hordes of monsters, Shadowman's latest offering is like two gulps of fresh spring breeze. Pieklo (the Old Slavonic for "hellfire") strikes a delicate balance between claustrophobia, aesthetics and nerve-wrecking gameplay. The first map is a tasty appetizer to prepare you for the main course - MAP02. The splendid new graphics blend well with the stock DOOM2 textures. Highly professional work. - N_A

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Unknown date

  
nice map. remind me of hellfire.wad. -riderr3

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Unknown date

  
1st map is flat as a pancake. 2nd map has a serious lack of ammo in the beginning. Bleh

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Unknown date

  
Both maps are looking good feeling awesome. Map01 is good, nothings wrong. But map02......I don't like fighting archviles with a shotgun. 100% kills is not easy because lack of ammo on map02. Still beat-able but needed some play skill or play on lower difficulty. 4/5 -playerlin

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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