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Khorne's Demise

   (7 reviews)
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About This File

This wad can be found on the Maximum wad CD. Refer to the original README for info. Please note the KHORNE dehacked patch is missing and cannot be found.


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Xeriphas1994

  

1.5/5 Not actually broken, just the usual shovelware gumbo: cyberdemon in a cramped room, invisible maze at light level 0, packs of melee enemies without a chainsaw or berserk, 90% of walls the same texture. Wait, actually it is broken for max (the yellow key is missing). I was entertained only by the new sound effects, even more schlocky and slapstick than the originals, but that's only in retrospect from 2018.

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Unknown date

  
This is really quite bad. Maybe it'd be better with the elusive missing DEH patch. Who knows?

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Unknown date

  
Nothing special at all, and at one point I got stuck where the red key was (I think it's supposed to be a trap). Actually, short and miserable. Avoid.

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Unknown date

  
not bad...good start making..

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Unknown date

  
This one have too low ammo. It's not any ammo to find.

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Unknown date

  
I don't think any dehacked patch can make this level any better, unless the patch makes a female imp crawl out of my computer screen and suck my cock. But since the patch most likely will not make that happen, I will judgeth this to be burned.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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