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Evil Unleashed

   (37 reviews)
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A medium sized classic doom map with an decent layout and entertaining gameplay which leans more to the easy side. The map started out as nothing really serious, but for some reason the map kept interesting me long enough to finish it. Its probably not the best map that I have made, but its definitely one of the most classic looking ones I made so far. Some areas feel like they are inspired on doom E1 while other areas look more like E2/E3, so its a bit of an mixed bunch of themes.


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Hellbent

  
Very fine map. Some backtracking at the end was a little underwhelming; as was the overall flow of the map, but the architecture was fantastic. Architecture/Theme: 5 stars Gameplay: 4 stars

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Guest

  
Man this is what I crave, what I live on! This, right here, is really refined and balanced gameplay. It's addictiveness is like crack. A must play for fans of classic 90s gameplay.

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Unknown date

  
This IS Doom! What a blast!! Haven't played a map with such a high degree of Doominess since Knee Deep in the Dead! Progression is natural, difficulty is superb for a map of this kind, what a rush!!!! Feel good map of the year!

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Unknown date

  
This is one of those maps that make you go, "Oh well if I had known that then I'd have played it completely different." I did end up doing quite a bit of backtracking. I played on HMP and it was a bit on the easy side. There was more than enough ammo and weapons for the enemies encountered. I missed one secret and one item somewhere. Thanks for a nice way to spend my afternoon. **** - sparerib1968

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Unknown date

  
Not a hard map,but a good way to kill 2o min.or so.Architecturally,w e got a little bit of everything going on here.Still,it's fun.4/5-d.d.koop

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Unknown date

  
Please make more classic style. An very nice map :). (BTW we only write 'an' when the next word begins with a vowel (a, e, i, o, u)). But please don't stop writing 'an' because I always lol when I see it. Anyway 5/5 from me.

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Unknown date

  
It seems I forgot a (-n) release date. Stupid an/a crap, I'll never learn :p I will most certaintly make more classic doom maps in the future.

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Unknown date

  
^No problem, guessing it's June 20, 2010. And make more please, I don't even care if it's classic style because all your maps are good.

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Unknown date

  
This was really cool. I enjoyed this. 5/5

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Unknown date

  
nice one. looks good, gameplay's strong. i'm not such a fan of the only-90 degree angle architecture, but that's just me. worth a runthrough. 4/5, with a special gold start for the map not being for DOOM2. NT

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Unknown date

  
Very good looking vanilla map (yes, works fine under vanilla Doom too, so this is in the wrong directory), with a large variety of visual themes that blend convincingly, and decent lighting. Too linear, with some dull, uneventful backtracking and predictable ambushes. Still, while not too challenging, there's just enough action to keep you interested. And, yay, a Doom 1 map! 3/5 -VV

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Unknown date

  
Cool little map with nice design and good gameplay, I enjoyed that. 5/5 - Optimus

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Unknown date

  
Man, I really like this one! Not a legendary one but still cool and stylish. 4/5 - Demonologist

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Unknown date

  
Very good classical map that sort of generically outlines Doom - rocket launcher and plasma gun were there but I didn't need them, challenge was negligable, ammo and health plentiful and the overall feeling is a good one. 4* - Phobus

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Unknown date

  
Yeah, a bit too easy: originally, Doom 1 was considered hard. And where are the archviles? :P I like archviles. Great map though.

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Unknown date

  
Very nicely done. Really enjoyed it! ***** - Pcorf

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Unknown date

  
My only gripe with this map is that the gameplay kinda declined after I got the red key. I kinda forgot where the other colored doors were so I kinda backtracked around the map until I found it. Maybe if you had added some extra monster closets in the middle of the map that were opened after picking up the red key, the monsters would have determined that I was moving in the right direction. Other than that the map was very well done. Very nice usage of DOOM.wad-only textures too.

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Unknown date

  
A cool map for me, I enjoy with it but...the final battle just a little sucks, but I like the feel in there. Again, fighting 4 hell barons with shotgun is pain my ass, I know there is a secret area has plasma gun but...it still not a good idea for me. :p 4/5 -playerlin

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Unknown date

  
Nice work man. Time for me to play some of your other levels!

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Lightning Hunter

Unknown date

  
The combination of base and outdoor theme made this map stand above the other E1 maps out there. It is always nice to have a sense of location by being inside and outside the base. Many Doom mappers make the mistake of having their entire map inside tight quarters. The game play was good, with many traps that kept me on my toes. The ending was too easy though, with the overabundance of plasma and rocket ammo. The start was much more of a challenge. Overall, an enjoyable map.

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Unknown date

  
This was very good. Nice detailing and architecture. While not hard as shit, it is still challenging. It actually reminds me of the first couple of levels in Espi's "Suspended in Dusk". 5/5

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Unknown date

  
Enjoyable level. Not very hard, but good fun with all the barrels.

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Unknown date

  
Well, it is yet another typical DD style map of easy difficulty. So, well made but nothing we haven't seen many times before. If you feel like walking for about 10 minutes in a competently designed environment then this is for you.

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Unknown date

  
DD always makes the grade. This fusion of original Doom I styles is no exception. Very worth it!

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Unknown date

  
5/5

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  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
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