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Evil Unleashed

   (37 reviews)
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4 Screenshots

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A medium sized classic doom map with an decent layout and entertaining gameplay which leans more to the easy side. The map started out as nothing really serious, but for some reason the map kept interesting me long enough to finish it. Its probably not the best map that I have made, but its definitely one of the most classic looking ones I made so far. Some areas feel like they are inspired on doom E1 while other areas look more like E2/E3, so its a bit of an mixed bunch of themes.


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Hellbent

  
Very fine map. Some backtracking at the end was a little underwhelming; as was the overall flow of the map, but the architecture was fantastic. Architecture/Theme: 5 stars Gameplay: 4 stars

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Guest

  
Man this is what I crave, what I live on! This, right here, is really refined and balanced gameplay. It's addictiveness is like crack. A must play for fans of classic 90s gameplay.

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Unknown date

  
This IS Doom! What a blast!! Haven't played a map with such a high degree of Doominess since Knee Deep in the Dead! Progression is natural, difficulty is superb for a map of this kind, what a rush!!!! Feel good map of the year!

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Unknown date

  
This is one of those maps that make you go, "Oh well if I had known that then I'd have played it completely different." I did end up doing quite a bit of backtracking. I played on HMP and it was a bit on the easy side. There was more than enough ammo and weapons for the enemies encountered. I missed one secret and one item somewhere. Thanks for a nice way to spend my afternoon. **** - sparerib1968

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Unknown date

  
Not a hard map,but a good way to kill 2o min.or so.Architecturally,w e got a little bit of everything going on here.Still,it's fun.4/5-d.d.koop

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Unknown date

  
Please make more classic style. An very nice map :). (BTW we only write 'an' when the next word begins with a vowel (a, e, i, o, u)). But please don't stop writing 'an' because I always lol when I see it. Anyway 5/5 from me.

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Unknown date

  
It seems I forgot a (-n) release date. Stupid an/a crap, I'll never learn :p I will most certaintly make more classic doom maps in the future.

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Unknown date

  
^No problem, guessing it's June 20, 2010. And make more please, I don't even care if it's classic style because all your maps are good.

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Unknown date

  
This was really cool. I enjoyed this. 5/5

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Unknown date

  
nice one. looks good, gameplay's strong. i'm not such a fan of the only-90 degree angle architecture, but that's just me. worth a runthrough. 4/5, with a special gold start for the map not being for DOOM2. NT

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Unknown date

  
Very good looking vanilla map (yes, works fine under vanilla Doom too, so this is in the wrong directory), with a large variety of visual themes that blend convincingly, and decent lighting. Too linear, with some dull, uneventful backtracking and predictable ambushes. Still, while not too challenging, there's just enough action to keep you interested. And, yay, a Doom 1 map! 3/5 -VV

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Unknown date

  
Cool little map with nice design and good gameplay, I enjoyed that. 5/5 - Optimus

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Unknown date

  
Man, I really like this one! Not a legendary one but still cool and stylish. 4/5 - Demonologist

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Unknown date

  
Very good classical map that sort of generically outlines Doom - rocket launcher and plasma gun were there but I didn't need them, challenge was negligable, ammo and health plentiful and the overall feeling is a good one. 4* - Phobus

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Unknown date

  
Yeah, a bit too easy: originally, Doom 1 was considered hard. And where are the archviles? :P I like archviles. Great map though.

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Unknown date

  
Very nicely done. Really enjoyed it! ***** - Pcorf

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Unknown date

  
My only gripe with this map is that the gameplay kinda declined after I got the red key. I kinda forgot where the other colored doors were so I kinda backtracked around the map until I found it. Maybe if you had added some extra monster closets in the middle of the map that were opened after picking up the red key, the monsters would have determined that I was moving in the right direction. Other than that the map was very well done. Very nice usage of DOOM.wad-only textures too.

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Unknown date

  
A cool map for me, I enjoy with it but...the final battle just a little sucks, but I like the feel in there. Again, fighting 4 hell barons with shotgun is pain my ass, I know there is a secret area has plasma gun but...it still not a good idea for me. :p 4/5 -playerlin

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Unknown date

  
Nice work man. Time for me to play some of your other levels!

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Lightning Hunter

Unknown date

  
The combination of base and outdoor theme made this map stand above the other E1 maps out there. It is always nice to have a sense of location by being inside and outside the base. Many Doom mappers make the mistake of having their entire map inside tight quarters. The game play was good, with many traps that kept me on my toes. The ending was too easy though, with the overabundance of plasma and rocket ammo. The start was much more of a challenge. Overall, an enjoyable map.

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Unknown date

  
This was very good. Nice detailing and architecture. While not hard as shit, it is still challenging. It actually reminds me of the first couple of levels in Espi's "Suspended in Dusk". 5/5

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Unknown date

  
Enjoyable level. Not very hard, but good fun with all the barrels.

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Unknown date

  
Well, it is yet another typical DD style map of easy difficulty. So, well made but nothing we haven't seen many times before. If you feel like walking for about 10 minutes in a competently designed environment then this is for you.

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Unknown date

  
DD always makes the grade. This fusion of original Doom I styles is no exception. Very worth it!

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Unknown date

  
5/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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