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Evil Unleashed

   (37 reviews)
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A medium sized classic doom map with an decent layout and entertaining gameplay which leans more to the easy side. The map started out as nothing really serious, but for some reason the map kept interesting me long enough to finish it. Its probably not the best map that I have made, but its definitely one of the most classic looking ones I made so far. Some areas feel like they are inspired on doom E1 while other areas look more like E2/E3, so its a bit of an mixed bunch of themes.


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Hellbent

  
Very fine map. Some backtracking at the end was a little underwhelming; as was the overall flow of the map, but the architecture was fantastic. Architecture/Theme: 5 stars Gameplay: 4 stars

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Guest

  
Man this is what I crave, what I live on! This, right here, is really refined and balanced gameplay. It's addictiveness is like crack. A must play for fans of classic 90s gameplay.

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Unknown date

  
This IS Doom! What a blast!! Haven't played a map with such a high degree of Doominess since Knee Deep in the Dead! Progression is natural, difficulty is superb for a map of this kind, what a rush!!!! Feel good map of the year!

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Unknown date

  
This is one of those maps that make you go, "Oh well if I had known that then I'd have played it completely different." I did end up doing quite a bit of backtracking. I played on HMP and it was a bit on the easy side. There was more than enough ammo and weapons for the enemies encountered. I missed one secret and one item somewhere. Thanks for a nice way to spend my afternoon. **** - sparerib1968

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Unknown date

  
Not a hard map,but a good way to kill 2o min.or so.Architecturally,w e got a little bit of everything going on here.Still,it's fun.4/5-d.d.koop

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Unknown date

  
Please make more classic style. An very nice map :). (BTW we only write 'an' when the next word begins with a vowel (a, e, i, o, u)). But please don't stop writing 'an' because I always lol when I see it. Anyway 5/5 from me.

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Unknown date

  
It seems I forgot a (-n) release date. Stupid an/a crap, I'll never learn :p I will most certaintly make more classic doom maps in the future.

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Unknown date

  
^No problem, guessing it's June 20, 2010. And make more please, I don't even care if it's classic style because all your maps are good.

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Unknown date

  
This was really cool. I enjoyed this. 5/5

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Unknown date

  
nice one. looks good, gameplay's strong. i'm not such a fan of the only-90 degree angle architecture, but that's just me. worth a runthrough. 4/5, with a special gold start for the map not being for DOOM2. NT

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Unknown date

  
Very good looking vanilla map (yes, works fine under vanilla Doom too, so this is in the wrong directory), with a large variety of visual themes that blend convincingly, and decent lighting. Too linear, with some dull, uneventful backtracking and predictable ambushes. Still, while not too challenging, there's just enough action to keep you interested. And, yay, a Doom 1 map! 3/5 -VV

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Unknown date

  
Cool little map with nice design and good gameplay, I enjoyed that. 5/5 - Optimus

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Unknown date

  
Man, I really like this one! Not a legendary one but still cool and stylish. 4/5 - Demonologist

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Unknown date

  
Very good classical map that sort of generically outlines Doom - rocket launcher and plasma gun were there but I didn't need them, challenge was negligable, ammo and health plentiful and the overall feeling is a good one. 4* - Phobus

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Unknown date

  
Yeah, a bit too easy: originally, Doom 1 was considered hard. And where are the archviles? :P I like archviles. Great map though.

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Unknown date

  
Very nicely done. Really enjoyed it! ***** - Pcorf

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Unknown date

  
My only gripe with this map is that the gameplay kinda declined after I got the red key. I kinda forgot where the other colored doors were so I kinda backtracked around the map until I found it. Maybe if you had added some extra monster closets in the middle of the map that were opened after picking up the red key, the monsters would have determined that I was moving in the right direction. Other than that the map was very well done. Very nice usage of DOOM.wad-only textures too.

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Unknown date

  
A cool map for me, I enjoy with it but...the final battle just a little sucks, but I like the feel in there. Again, fighting 4 hell barons with shotgun is pain my ass, I know there is a secret area has plasma gun but...it still not a good idea for me. :p 4/5 -playerlin

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Unknown date

  
Nice work man. Time for me to play some of your other levels!

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Lightning Hunter

Unknown date

  
The combination of base and outdoor theme made this map stand above the other E1 maps out there. It is always nice to have a sense of location by being inside and outside the base. Many Doom mappers make the mistake of having their entire map inside tight quarters. The game play was good, with many traps that kept me on my toes. The ending was too easy though, with the overabundance of plasma and rocket ammo. The start was much more of a challenge. Overall, an enjoyable map.

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Unknown date

  
This was very good. Nice detailing and architecture. While not hard as shit, it is still challenging. It actually reminds me of the first couple of levels in Espi's "Suspended in Dusk". 5/5

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Unknown date

  
Enjoyable level. Not very hard, but good fun with all the barrels.

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Unknown date

  
Well, it is yet another typical DD style map of easy difficulty. So, well made but nothing we haven't seen many times before. If you feel like walking for about 10 minutes in a competently designed environment then this is for you.

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Unknown date

  
DD always makes the grade. This fusion of original Doom I styles is no exception. Very worth it!

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Unknown date

  
5/5

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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