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Hexen: Scourge of Viscerus

   (45 reviews)
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4 Screenshots

About This File

It has been several years since the defeat of the Deathkings, but a rogue demon sorceror named Viscerus seeks to resurrect them in order to gain dominion over Cronos.


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Guest

  
Still a classic.

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Guest

  
OMG I was really suprised by this spectacular megawad. So much fun... Not too hard, not too easy. Level design is breath-taking sometimes. Music from Castlevania is good choice. Boss fights were amazing. I really enjoyed the fight with advanced Heresiarch and the final fight in the chess space. For me, definitely 5/5! (enkeli33)

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Guest

  
One of the best hubs for Hexen, and one that is actually superior to the original game IMO, mainly due to confusion reasons. Highly recommended, unless you hate Hexen regardless of its complexity.

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Guest

Unknown date

  
One of the greatest i've ever played! Congrats to everyone involed! You've all done it, this one is really awesome and i hope to see a sequel! Please make another one, i would PAY for it!

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Guest

Unknown date

  
It's technically not as impressive as Serpent: Resurrection, but it should be enjoyable to more. Not worth 5 stars, but 4 it easily earns.

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Guest

Unknown date

  
Incredibly well done all around, very fun and full of creative and interesting environments and effects. The finale has to be one of the best I've ever seen. An absolute favorite, particularly when played alongside Wrath of Cronos.

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Guest

Unknown date

  
After Wolfen, the best hub in Hexen 5/5

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rsl

Unknown date

  
This is how HeXen PWADs should be. A great balance between good-looking and not-overcomplicated levels, clever use of bosses and custom monsters, atmospheric locations. Honestly, I enjoyed this even more than HeXen itself... 5*

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Guest

Unknown date

  
Gameplay is true to hexen. Above average level design, some annoying bugs and gameplay. Certainly the most enjoyable Hexen wad thus far. Shitty music choices though. 4/5

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Guest

Unknown date

  
Fantastic. By far the best Hexen hub. 5/5

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Guest

Unknown date

  
Wolfen: Good shit, mapping on high level but music is poor.

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Guest

Unknown date

  
Awesome as hell, some flaw but ok. 5/5 -playerlin

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Guest

Unknown date

  
I like this! But you could have used less centaurs as they are annoying with their temporary invulnerability. 4/5 - Zalewa

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Guest

Unknown date

  
Good job using the Castlevania songs! And this is a great Hexen mod made! :D -5/5

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Guest

Unknown date

  
The best. Thank you Matt!

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Guest

Unknown date

  
Excellently done! I even love the scripts and the battle with Korax at end. But as in original Hexen, battle with Korax was still easy! 5/5 -Doomer95

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Guest

Unknown date

  
Epic. All the new monsters and/or their variants actually feel like part of the Hexen universe. And the levels are of higher detail and size than in most user-made map sets. Can't fault this. Only problem is Koraz, as ever, is too easy to beat if you just keep pummelling him.

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Guest

Unknown date

  
one of the best hexen wads ever

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Guest

Unknown date

  
Not the most advanced or complex HeXen hub. But well made.

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Guest

Unknown date

  
I have never played Hexen Deathkings, so I will compare this wad to original Hexen! Puzzles are better, design is top-notch, traps are clever, difficulty is all-right! I would give this a solid 5/5! P.S: Does anyone know where I can get Hexen Deathkings since I never had chance to get it in past? It feels shameful that in all these years I only played regular Hexen so many times, along with custom wads, yet I never played Deathkings official expansion! Anyone?

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Guest

Unknown date

  
??? Doesnt work on newtest skulltag... ???

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Guest

Unknown date

  
This game is wonderful. Even though I use quicken and unlimited ammo, it wasn't a walk in the park. I was able to understand how hubs work from this mod. Please make more levels! hugs from a true hexen fan. Barbara

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Guest

Unknown date

  
pretty average maps, awful music selection, **

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Guest

Unknown date

  
Absolutely Amazing, this is the most advance Hub I've ever seen, and you didn't spoil it with lame baddies, stupid sound effects, and crappy textures. You put awesome Aria of Sorrow and SOTN music in, made use of Zdoom and Hexen's scripting, 3D sector above sector, slopes, boxes bobbing in swamp, and a 3DFX effect at the end. All together with story and great gameplay. -Dharmesh -Fighter Skill 4 - 2hrs

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Guest

Unknown date

  
Gameplay is awesome, loved the boss fights. One gripe is with the fourth weapon: I just got it right before entering the final level and getting another one there was kinda 'meh'. Also, love the difficulty. I actually had to use a lot of the stuff I collected :] I give this 5/5, but that's because I cut out the music and made it play a high quality remix of the original hexen music instead. With the stuff included, I wouldn't go very far into it...

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  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
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