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Hexen: Scourge of Viscerus

   (45 reviews)
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4 Screenshots

About This File

It has been several years since the defeat of the Deathkings, but a rogue demon sorceror named Viscerus seeks to resurrect them in order to gain dominion over Cronos.


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Guest

  
Still a classic.

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Guest

  
OMG I was really suprised by this spectacular megawad. So much fun... Not too hard, not too easy. Level design is breath-taking sometimes. Music from Castlevania is good choice. Boss fights were amazing. I really enjoyed the fight with advanced Heresiarch and the final fight in the chess space. For me, definitely 5/5! (enkeli33)

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Guest

  
One of the best hubs for Hexen, and one that is actually superior to the original game IMO, mainly due to confusion reasons. Highly recommended, unless you hate Hexen regardless of its complexity.

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Guest

Unknown date

  
One of the greatest i've ever played! Congrats to everyone involed! You've all done it, this one is really awesome and i hope to see a sequel! Please make another one, i would PAY for it!

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Guest

Unknown date

  
It's technically not as impressive as Serpent: Resurrection, but it should be enjoyable to more. Not worth 5 stars, but 4 it easily earns.

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Guest

Unknown date

  
Incredibly well done all around, very fun and full of creative and interesting environments and effects. The finale has to be one of the best I've ever seen. An absolute favorite, particularly when played alongside Wrath of Cronos.

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Guest

Unknown date

  
After Wolfen, the best hub in Hexen 5/5

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rsl

Unknown date

  
This is how HeXen PWADs should be. A great balance between good-looking and not-overcomplicated levels, clever use of bosses and custom monsters, atmospheric locations. Honestly, I enjoyed this even more than HeXen itself... 5*

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Guest

Unknown date

  
Gameplay is true to hexen. Above average level design, some annoying bugs and gameplay. Certainly the most enjoyable Hexen wad thus far. Shitty music choices though. 4/5

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Guest

Unknown date

  
Fantastic. By far the best Hexen hub. 5/5

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Guest

Unknown date

  
Wolfen: Good shit, mapping on high level but music is poor.

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Guest

Unknown date

  
Awesome as hell, some flaw but ok. 5/5 -playerlin

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Guest

Unknown date

  
I like this! But you could have used less centaurs as they are annoying with their temporary invulnerability. 4/5 - Zalewa

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Guest

Unknown date

  
Good job using the Castlevania songs! And this is a great Hexen mod made! :D -5/5

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Guest

Unknown date

  
The best. Thank you Matt!

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Guest

Unknown date

  
Excellently done! I even love the scripts and the battle with Korax at end. But as in original Hexen, battle with Korax was still easy! 5/5 -Doomer95

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Guest

Unknown date

  
Epic. All the new monsters and/or their variants actually feel like part of the Hexen universe. And the levels are of higher detail and size than in most user-made map sets. Can't fault this. Only problem is Koraz, as ever, is too easy to beat if you just keep pummelling him.

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Guest

Unknown date

  
one of the best hexen wads ever

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Guest

Unknown date

  
Not the most advanced or complex HeXen hub. But well made.

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Guest

Unknown date

  
I have never played Hexen Deathkings, so I will compare this wad to original Hexen! Puzzles are better, design is top-notch, traps are clever, difficulty is all-right! I would give this a solid 5/5! P.S: Does anyone know where I can get Hexen Deathkings since I never had chance to get it in past? It feels shameful that in all these years I only played regular Hexen so many times, along with custom wads, yet I never played Deathkings official expansion! Anyone?

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Guest

Unknown date

  
??? Doesnt work on newtest skulltag... ???

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This game is wonderful. Even though I use quicken and unlimited ammo, it wasn't a walk in the park. I was able to understand how hubs work from this mod. Please make more levels! hugs from a true hexen fan. Barbara

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Guest

Unknown date

  
pretty average maps, awful music selection, **

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Guest

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Absolutely Amazing, this is the most advance Hub I've ever seen, and you didn't spoil it with lame baddies, stupid sound effects, and crappy textures. You put awesome Aria of Sorrow and SOTN music in, made use of Zdoom and Hexen's scripting, 3D sector above sector, slopes, boxes bobbing in swamp, and a 3DFX effect at the end. All together with story and great gameplay. -Dharmesh -Fighter Skill 4 - 2hrs

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Guest

Unknown date

  
Gameplay is awesome, loved the boss fights. One gripe is with the fourth weapon: I just got it right before entering the final level and getting another one there was kinda 'meh'. Also, love the difficulty. I actually had to use a lot of the stuff I collected :] I give this 5/5, but that's because I cut out the music and made it play a high quality remix of the original hexen music instead. With the stuff included, I wouldn't go very far into it...

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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