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Hexen: Scourge of Viscerus

   (46 reviews)
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About This File

It has been several years since the defeat of the Deathkings, but a rogue demon sorceror named Viscerus seeks to resurrect them in order to gain dominion over Cronos.


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xX_Lol6_Xx

  

Brutally fun, the maps architecture are fantastic, really reminiscent of vanilla HeXen, good music although I'd had used a couple from Vanilla, especially for the swamp, my only real complain is that the puzzles are a bit too long and a bit unclear, but hey, that's natural in HeXen.

 

Overall, 5/5, long, but absolutely worth it.

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Guest

  
Still a classic.

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Guest

  
OMG I was really suprised by this spectacular megawad. So much fun... Not too hard, not too easy. Level design is breath-taking sometimes. Music from Castlevania is good choice. Boss fights were amazing. I really enjoyed the fight with advanced Heresiarch and the final fight in the chess space. For me, definitely 5/5! (enkeli33)

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Guest

  
One of the best hubs for Hexen, and one that is actually superior to the original game IMO, mainly due to confusion reasons. Highly recommended, unless you hate Hexen regardless of its complexity.

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Guest

Unknown date

  
One of the greatest i've ever played! Congrats to everyone involed! You've all done it, this one is really awesome and i hope to see a sequel! Please make another one, i would PAY for it!

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Guest

Unknown date

  
It's technically not as impressive as Serpent: Resurrection, but it should be enjoyable to more. Not worth 5 stars, but 4 it easily earns.

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Guest

Unknown date

  
Incredibly well done all around, very fun and full of creative and interesting environments and effects. The finale has to be one of the best I've ever seen. An absolute favorite, particularly when played alongside Wrath of Cronos.

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Guest

Unknown date

  
After Wolfen, the best hub in Hexen 5/5

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rsl

Unknown date

  
This is how HeXen PWADs should be. A great balance between good-looking and not-overcomplicated levels, clever use of bosses and custom monsters, atmospheric locations. Honestly, I enjoyed this even more than HeXen itself... 5*

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Guest

Unknown date

  
Gameplay is true to hexen. Above average level design, some annoying bugs and gameplay. Certainly the most enjoyable Hexen wad thus far. Shitty music choices though. 4/5

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Guest

Unknown date

  
Fantastic. By far the best Hexen hub. 5/5

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Guest

Unknown date

  
Wolfen: Good shit, mapping on high level but music is poor.

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Guest

Unknown date

  
Awesome as hell, some flaw but ok. 5/5 -playerlin

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Unknown date

  
I like this! But you could have used less centaurs as they are annoying with their temporary invulnerability. 4/5 - Zalewa

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Guest

Unknown date

  
Good job using the Castlevania songs! And this is a great Hexen mod made! :D -5/5

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Guest

Unknown date

  
The best. Thank you Matt!

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Guest

Unknown date

  
Excellently done! I even love the scripts and the battle with Korax at end. But as in original Hexen, battle with Korax was still easy! 5/5 -Doomer95

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Guest

Unknown date

  
Epic. All the new monsters and/or their variants actually feel like part of the Hexen universe. And the levels are of higher detail and size than in most user-made map sets. Can't fault this. Only problem is Koraz, as ever, is too easy to beat if you just keep pummelling him.

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Unknown date

  
one of the best hexen wads ever

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Guest

Unknown date

  
Not the most advanced or complex HeXen hub. But well made.

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Guest

Unknown date

  
I have never played Hexen Deathkings, so I will compare this wad to original Hexen! Puzzles are better, design is top-notch, traps are clever, difficulty is all-right! I would give this a solid 5/5! P.S: Does anyone know where I can get Hexen Deathkings since I never had chance to get it in past? It feels shameful that in all these years I only played regular Hexen so many times, along with custom wads, yet I never played Deathkings official expansion! Anyone?

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Guest

Unknown date

  
??? Doesnt work on newtest skulltag... ???

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Unknown date

  
This game is wonderful. Even though I use quicken and unlimited ammo, it wasn't a walk in the park. I was able to understand how hubs work from this mod. Please make more levels! hugs from a true hexen fan. Barbara

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Guest

Unknown date

  
pretty average maps, awful music selection, **

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Guest

Unknown date

  
Absolutely Amazing, this is the most advance Hub I've ever seen, and you didn't spoil it with lame baddies, stupid sound effects, and crappy textures. You put awesome Aria of Sorrow and SOTN music in, made use of Zdoom and Hexen's scripting, 3D sector above sector, slopes, boxes bobbing in swamp, and a 3DFX effect at the end. All together with story and great gameplay. -Dharmesh -Fighter Skill 4 - 2hrs

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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