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Revenge

   (11 reviews)
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9 Screenshots

About This File

NOT just an upgrade to my original GENERATR.WAD! I've change a lot... Even if you've played the original... don't miss this!
- New ending!
- Cool lighting effects added!
- More (new) traps/tricks/monsters
- Monsters under the bed!
- Hear the funace in the basement running! (ooooooh)
- Now takes place at night.... scarry
- Added support for multi-player and Deathmatch
- Added difficulty levels
- Textures aligned / much better looking levels (should have always been)
- Did I say monsters under the bed?
- Levels flow into each other better (so what)

You return home to find your house infested with things worse than your (kids/in-laws/neighbors/ cousins... you pick). It's your duty to weed them out then find the passage they used to enter your life.

You find yourself teleported to the corporation responsible for selling humanity out to the hell spawn (no... not congress) and it too is over-run with nasties. Kill-em all and get past the guardian to their underground lair.

Finding the entrance to their domain, you descend and take on the minions of hell. You must deactivate the generater machine and make your way home through the main distribution teleporter.

Ahhhhh... home at last. You've got your revenge. But wait... Doom has it's own revenge on you......


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Guest

Unknown date

  
This is a lot more fun than most modern wads. 5/5 from me. I love the low detail and you can see that this author was having a lot of fun with this mapset.

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Guest

Unknown date

  
well considering that this was only one of the first versions of his maps its not too bad, releashed in 1995... but i realy want to know what happened to his more recent builds, using the newer engines and level design. I remember he spent years after makeing this better.

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Guest

Unknown date

  
I really loved this one. It's one of those inspired WADs that makes you remember the places later, that the maps have it's own soul. It starts as a typical my home map but is well designed and in the later levels goes on to some nice buildings and interesting architectures (I love the huge pipe entrance connected with a vertical pipe) in other levels and the surprise at 3rd level finding your self at the end in your home in ruins. 5/5 - Optimus

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Guest

Unknown date

  
Awesome old-school levels. First two are realistic, then it gets more abstract/hellish. The ending with the spiders and destroyed buildings was fantastic. Very cool.

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Guest

Unknown date

  
What the bloody hell was that? 1994?

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Guest

Unknown date

  
This is dated... oh no, see the fucking readme!) First map is weakest one: I generally hate house-styled maps, and this is quite bad example of such. (*) Second map is slightly better (no shitty wc), but still ugly and far too easy. (**) Third map is far better - looks very original, surrealistic (look to that big silver tunnel, for example), and reminds me the MARSWAR style. (****)

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Unknown date

  
A classic mapset in 1995, map12 sucks ever. Map13/14 are ok for me(but map13 isn't really fun for me). BTW, I can't exit Map12 on GZDooM(r945), but changemap can. :p 2.5/5 -playerlin

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Guest

Unknown date

  
The end was interesting. meh.

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Guest

Unknown date

  
An okay levelset from 1995. Map12 is crap, but semi-detailed by "myhouse.wad" standards. Map13 is a boring, square level that has a few good details but is overall crap. Map14 is the best of the bunch, but it's still not fun. I liked the tunnel, elaborate crusher, and demolished house. Not recommended. 3/5

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Unknown date

  
it's boring..not enough armo

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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