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Revenge

   (11 reviews)
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9 Screenshots

About This File

NOT just an upgrade to my original GENERATR.WAD! I've change a lot... Even if you've played the original... don't miss this!
- New ending!
- Cool lighting effects added!
- More (new) traps/tricks/monsters
- Monsters under the bed!
- Hear the funace in the basement running! (ooooooh)
- Now takes place at night.... scarry
- Added support for multi-player and Deathmatch
- Added difficulty levels
- Textures aligned / much better looking levels (should have always been)
- Did I say monsters under the bed?
- Levels flow into each other better (so what)

You return home to find your house infested with things worse than your (kids/in-laws/neighbors/ cousins... you pick). It's your duty to weed them out then find the passage they used to enter your life.

You find yourself teleported to the corporation responsible for selling humanity out to the hell spawn (no... not congress) and it too is over-run with nasties. Kill-em all and get past the guardian to their underground lair.

Finding the entrance to their domain, you descend and take on the minions of hell. You must deactivate the generater machine and make your way home through the main distribution teleporter.

Ahhhhh... home at last. You've got your revenge. But wait... Doom has it's own revenge on you......


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Guest

Unknown date

  
This is a lot more fun than most modern wads. 5/5 from me. I love the low detail and you can see that this author was having a lot of fun with this mapset.

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Guest

Unknown date

  
well considering that this was only one of the first versions of his maps its not too bad, releashed in 1995... but i realy want to know what happened to his more recent builds, using the newer engines and level design. I remember he spent years after makeing this better.

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Guest

Unknown date

  
I really loved this one. It's one of those inspired WADs that makes you remember the places later, that the maps have it's own soul. It starts as a typical my home map but is well designed and in the later levels goes on to some nice buildings and interesting architectures (I love the huge pipe entrance connected with a vertical pipe) in other levels and the surprise at 3rd level finding your self at the end in your home in ruins. 5/5 - Optimus

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Guest

Unknown date

  
Awesome old-school levels. First two are realistic, then it gets more abstract/hellish. The ending with the spiders and destroyed buildings was fantastic. Very cool.

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Guest

Unknown date

  
What the bloody hell was that? 1994?

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Guest

Unknown date

  
This is dated... oh no, see the fucking readme!) First map is weakest one: I generally hate house-styled maps, and this is quite bad example of such. (*) Second map is slightly better (no shitty wc), but still ugly and far too easy. (**) Third map is far better - looks very original, surrealistic (look to that big silver tunnel, for example), and reminds me the MARSWAR style. (****)

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Unknown date

  
A classic mapset in 1995, map12 sucks ever. Map13/14 are ok for me(but map13 isn't really fun for me). BTW, I can't exit Map12 on GZDooM(r945), but changemap can. :p 2.5/5 -playerlin

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Guest

Unknown date

  
The end was interesting. meh.

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Guest

Unknown date

  
An okay levelset from 1995. Map12 is crap, but semi-detailed by "myhouse.wad" standards. Map13 is a boring, square level that has a few good details but is overall crap. Map14 is the best of the bunch, but it's still not fun. I liked the tunnel, elaborate crusher, and demolished house. Not recommended. 3/5

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Unknown date

  
it's boring..not enough armo

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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