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Nukage refinery.

   (11 reviews)
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Unknown date

  
Not a bad map, have some fun with it, but weapons/ammo placements are stupid. I get chaingun after I got red key already, and it still beatable if not get boring when shooting monsters with shotgun/supershotgun , shells is too fucking much because too many shotgun zombies. Why put shitload of rocket boxes and big batteries on some area like secret, then the real secret is just near red key platform switch without any secretly feel. Whatever, it's not bad, but needed more works. 3/5 -playerlin

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Unknown date

  
What is the Deus Vult titlepic for?

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Unknown date

  
Not actually bad.

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Guest

Unknown date

  
I have just created the map and merged it with the DV-Zero.wad so all of the resources are there from DV-Zero.wad as I was making the map using it. I should have removed the titlepic, but it came with the wad am I was not going to be bothered to remove it. --neubejiita.

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Unknown date

  
I am working on a version of this with improved gameplay and more weapons laying around. Stay tuned. --John.

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Unknown date

  
Cool! I played it single player. A lot of fun. Big areas with lot's of monsters but it's doable. Especially when you get the good weapons. 5/5 - Optimus

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  • File Reviews

    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
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