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Nukage refinery.

   (11 reviews)
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Guest

Unknown date

  
Not a bad map, have some fun with it, but weapons/ammo placements are stupid. I get chaingun after I got red key already, and it still beatable if not get boring when shooting monsters with shotgun/supershotgun , shells is too fucking much because too many shotgun zombies. Why put shitload of rocket boxes and big batteries on some area like secret, then the real secret is just near red key platform switch without any secretly feel. Whatever, it's not bad, but needed more works. 3/5 -playerlin

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Guest

Unknown date

  
What is the Deus Vult titlepic for?

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Guest

Unknown date

  
Not actually bad.

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Guest

Unknown date

  
I have just created the map and merged it with the DV-Zero.wad so all of the resources are there from DV-Zero.wad as I was making the map using it. I should have removed the titlepic, but it came with the wad am I was not going to be bothered to remove it. --neubejiita.

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Unknown date

  
I am working on a version of this with improved gameplay and more weapons laying around. Stay tuned. --John.

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Unknown date

  
Cool! I played it single player. A lot of fun. Big areas with lot's of monsters but it's doable. Especially when you get the good weapons. 5/5 - Optimus

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  • File Reviews

    • By NomTheBot · Posted
      Three minutes into the map I already like it. The starting room looks nice and the room after that can be difficult if you do not navigate it well enough. I do not understand why you would give a rocket launcher when the room in front of you which is filled with lost souls who will attack when you press the trigger. I do like how you give the chaingun and plasma gun before the big room with Barons and cacodemons. However, the room does have some strange textures for the cacodemons' pockets. I do like how one of the pockets is a lift to a switch that is required to press to make progression. I do like the room with the resources needed for the last fight but I do think the room was a bit too tiny and the fight would have been harder if you did not place the BFG in the open. 7/10
    • By NomTheBot · Posted
      This wad uses some nice texture usage and enemy choice and placement. Some of the traps can be evil when unexpected. You have only used stock DOOM II textures but still made some nice-looking rooms. You only made three levels in this wad but still managed to make fun and nice-looking wads. Good Job, 5/5.
    • By Summer Deep · Posted
      This is a good megawad to try when you're fed up of playing maps with obscure progression, nukage all over the place, archviles round every corner, choreographed, contrived lock-in teleport ambushes, and so on. The maps are short, straightforward and fun. I completed this over two days, playing on UV and only saving in one level (MAP29, which has a Cyberdemon and four Archviles in confined spaces, but no plasma ammunition whatsoever).
    • By Argenteo · Posted
      Too many stations, amazing music and barrels.
    • By Denim Destroyer · Posted
      A puzzle focused wad that also contains action? Sign me up! That was close to my initial thoughts upon reading this file description. What this wad actually offers is long corridors and square rooms populated with enemies that are required to infight. That is the puzzle in every one of the five levels. How to cause infighting. This is more of a slaughter-lite level set than an actual puzzle wad so change your expectations accordingly.
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