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Teleportation Test Lab #13

   (21 reviews)
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About This File

You receive a frantic message from High Command, informing you that one of the UAC labs which has been experimenting with teleportation technology has been overrun with hellspawn. Intelligence indicates that the location's warpgate has a direct link to a small staging area of Hell, which holds powerful demonic forces capable of wreaking havoc on Earth. You accept the assignment to enter Lab 13 and purge it of all hostiles. Additionally, you are tasked with finding a way to stop more demons from entering through the facility's warpgate, even if that means destroying the staging area by going into Hell itself!


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Guest

  
Author clearly tried, but the result is far from good. Layout is amateurish, ambiance not good, and overall it misses a leitmotiv: there is @ UV no coherence in the gameplay, which is plain boring. The endfights are of type :facepalm:. 1.5* + .5 for the effort = 2*. BTW @ reviewers: *please* don't give 5* for a map which obviously isn't worth it, because you mislead the readers. Thank you.

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Guest

  
Very good classic map, a couple of stuck monsters in Risen3d but most definitely worth a play.

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Guest

  
This and Vordakk's Keep are my two favorite 2010 Stormwalker releases. Although one level on the tin it is essentially two, with the first part being a KDiTD style map with a few twists that is a notch above Phobos Massacre, IMO. Then you get a hellish with some E4 as well themed part, which you must beat to open the exit gate, which is back in the Phobos portion. Very good idea and well executed.

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Guest

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This is a really cool map that is above the level of the maps of his E1 episode. The "second dimenstion" later on secures this all 5 stars, as it is not only good but has a twist.

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Guest

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Awesome classic map, I have fun in it, until the final cyberdemons battle, I know it's not hard, but it still annoying me, sorry. 4.5/5 -playerlin

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Guest

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Pretty good for Doom 1 level. Author should've tested this on vanilla-compatible ports - some monsters are stuck. 4/5

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Guest

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Pretty neat E1-style level. Recommended!

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Guest

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Well done. Great ending, beat it with 1% health :)

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Guest

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Actually fun. I have always liked the theme of "edited SLIGE level." 4/5

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Guest

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Pretty cool classic level. I like the way it ends especially. 5/5

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Guest

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Even on fast, I managed this on first try (once past the start), while I couldn't find the last two secrets even with thorough search/idclip. That doesn't fit together. 3

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That's so cool and challenging. Had a lot of funny moments, like making the three spiders fight with each other and then go away, or finding out my way in the cyberdemon dark room. 5/5 - Optimus

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Lightning Hunter

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The first half of this map is just plain average in my opinion. The level of detail was below what I expected from something made in 2010. Parts of the map look ok, but quite a few hallways are plain with nothing in them. There is almost no challenge whatsoever in the base portions. However, once the theme changes to Hell - the game play gets tougher, and the fun factor really kicks in. For me, the second half of the map redeemed the boring first half. With more detail, I would have rated the map higher.

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Author is improving. The Phobos Massacre maps were pretty good (and way better than his first release) but this map is better yet. Basically, the majority of this is like Phobos Massacre had another map, but with a bit better balance due to better health usage. The rest I'll say is good - not spoiling any surprises (and if you really want to be surprised, don't read the description in the text file). Overall this is one of the better classic maps I've played lately. 5/5

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word -magicsofa

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Guest

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For a classic map, this is awesome! Could have been a bit harder in parts, but overall the difficulty was good. 5/5

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This is dated June 2010. It's E1M5. You fight 275 monsters in what starts out as a spot-on E1-style map. It feels like a larger, parallel universe version of E1M7. It's harder than the original levels but not by much; you can usually keep the monsters at a distance. The second half is in the E3 style and is fairly boring although the actual final battle (a kind of cat-and-mouse with some cyberdemons) is a good concept done well.

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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