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Teleportation Test Lab #13

   (21 reviews)
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About This File

You receive a frantic message from High Command, informing you that one of the UAC labs which has been experimenting with teleportation technology has been overrun with hellspawn. Intelligence indicates that the location's warpgate has a direct link to a small staging area of Hell, which holds powerful demonic forces capable of wreaking havoc on Earth. You accept the assignment to enter Lab 13 and purge it of all hostiles. Additionally, you are tasked with finding a way to stop more demons from entering through the facility's warpgate, even if that means destroying the staging area by going into Hell itself!


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Guest

  
Author clearly tried, but the result is far from good. Layout is amateurish, ambiance not good, and overall it misses a leitmotiv: there is @ UV no coherence in the gameplay, which is plain boring. The endfights are of type :facepalm:. 1.5* + .5 for the effort = 2*. BTW @ reviewers: *please* don't give 5* for a map which obviously isn't worth it, because you mislead the readers. Thank you.

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Guest

  
Very good classic map, a couple of stuck monsters in Risen3d but most definitely worth a play.

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Guest

  
This and Vordakk's Keep are my two favorite 2010 Stormwalker releases. Although one level on the tin it is essentially two, with the first part being a KDiTD style map with a few twists that is a notch above Phobos Massacre, IMO. Then you get a hellish with some E4 as well themed part, which you must beat to open the exit gate, which is back in the Phobos portion. Very good idea and well executed.

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Guest

Unknown date

  
This is a really cool map that is above the level of the maps of his E1 episode. The "second dimenstion" later on secures this all 5 stars, as it is not only good but has a twist.

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Guest

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Awesome classic map, I have fun in it, until the final cyberdemons battle, I know it's not hard, but it still annoying me, sorry. 4.5/5 -playerlin

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Guest

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Pretty good for Doom 1 level. Author should've tested this on vanilla-compatible ports - some monsters are stuck. 4/5

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Guest

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Pretty neat E1-style level. Recommended!

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Guest

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Well done. Great ending, beat it with 1% health :)

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Guest

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Actually fun. I have always liked the theme of "edited SLIGE level." 4/5

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Guest

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Pretty cool classic level. I like the way it ends especially. 5/5

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Guest

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Even on fast, I managed this on first try (once past the start), while I couldn't find the last two secrets even with thorough search/idclip. That doesn't fit together. 3

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Guest

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That's so cool and challenging. Had a lot of funny moments, like making the three spiders fight with each other and then go away, or finding out my way in the cyberdemon dark room. 5/5 - Optimus

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Lightning Hunter

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The first half of this map is just plain average in my opinion. The level of detail was below what I expected from something made in 2010. Parts of the map look ok, but quite a few hallways are plain with nothing in them. There is almost no challenge whatsoever in the base portions. However, once the theme changes to Hell - the game play gets tougher, and the fun factor really kicks in. For me, the second half of the map redeemed the boring first half. With more detail, I would have rated the map higher.

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Author is improving. The Phobos Massacre maps were pretty good (and way better than his first release) but this map is better yet. Basically, the majority of this is like Phobos Massacre had another map, but with a bit better balance due to better health usage. The rest I'll say is good - not spoiling any surprises (and if you really want to be surprised, don't read the description in the text file). Overall this is one of the better classic maps I've played lately. 5/5

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Guest

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word -magicsofa

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Guest

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For a classic map, this is awesome! Could have been a bit harder in parts, but overall the difficulty was good. 5/5

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Guest

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This is dated June 2010. It's E1M5. You fight 275 monsters in what starts out as a spot-on E1-style map. It feels like a larger, parallel universe version of E1M7. It's harder than the original levels but not by much; you can usually keep the monsters at a distance. The second half is in the E3 style and is fairly boring although the actual final battle (a kind of cat-and-mouse with some cyberdemons) is a good concept done well.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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