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Teleportation Test Lab #13

   (21 reviews)
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About This File

You receive a frantic message from High Command, informing you that one of the UAC labs which has been experimenting with teleportation technology has been overrun with hellspawn. Intelligence indicates that the location's warpgate has a direct link to a small staging area of Hell, which holds powerful demonic forces capable of wreaking havoc on Earth. You accept the assignment to enter Lab 13 and purge it of all hostiles. Additionally, you are tasked with finding a way to stop more demons from entering through the facility's warpgate, even if that means destroying the staging area by going into Hell itself!


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Guest

  
Author clearly tried, but the result is far from good. Layout is amateurish, ambiance not good, and overall it misses a leitmotiv: there is @ UV no coherence in the gameplay, which is plain boring. The endfights are of type :facepalm:. 1.5* + .5 for the effort = 2*. BTW @ reviewers: *please* don't give 5* for a map which obviously isn't worth it, because you mislead the readers. Thank you.

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Guest

  
Very good classic map, a couple of stuck monsters in Risen3d but most definitely worth a play.

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Guest

  
This and Vordakk's Keep are my two favorite 2010 Stormwalker releases. Although one level on the tin it is essentially two, with the first part being a KDiTD style map with a few twists that is a notch above Phobos Massacre, IMO. Then you get a hellish with some E4 as well themed part, which you must beat to open the exit gate, which is back in the Phobos portion. Very good idea and well executed.

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Guest

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This is a really cool map that is above the level of the maps of his E1 episode. The "second dimenstion" later on secures this all 5 stars, as it is not only good but has a twist.

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Guest

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Awesome classic map, I have fun in it, until the final cyberdemons battle, I know it's not hard, but it still annoying me, sorry. 4.5/5 -playerlin

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Guest

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Pretty good for Doom 1 level. Author should've tested this on vanilla-compatible ports - some monsters are stuck. 4/5

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Guest

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Pretty neat E1-style level. Recommended!

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Guest

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Well done. Great ending, beat it with 1% health :)

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Guest

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Actually fun. I have always liked the theme of "edited SLIGE level." 4/5

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Guest

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Pretty cool classic level. I like the way it ends especially. 5/5

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Guest

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Even on fast, I managed this on first try (once past the start), while I couldn't find the last two secrets even with thorough search/idclip. That doesn't fit together. 3

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That's so cool and challenging. Had a lot of funny moments, like making the three spiders fight with each other and then go away, or finding out my way in the cyberdemon dark room. 5/5 - Optimus

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Lightning Hunter

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The first half of this map is just plain average in my opinion. The level of detail was below what I expected from something made in 2010. Parts of the map look ok, but quite a few hallways are plain with nothing in them. There is almost no challenge whatsoever in the base portions. However, once the theme changes to Hell - the game play gets tougher, and the fun factor really kicks in. For me, the second half of the map redeemed the boring first half. With more detail, I would have rated the map higher.

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Author is improving. The Phobos Massacre maps were pretty good (and way better than his first release) but this map is better yet. Basically, the majority of this is like Phobos Massacre had another map, but with a bit better balance due to better health usage. The rest I'll say is good - not spoiling any surprises (and if you really want to be surprised, don't read the description in the text file). Overall this is one of the better classic maps I've played lately. 5/5

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word -magicsofa

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For a classic map, this is awesome! Could have been a bit harder in parts, but overall the difficulty was good. 5/5

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This is dated June 2010. It's E1M5. You fight 275 monsters in what starts out as a spot-on E1-style map. It feels like a larger, parallel universe version of E1M7. It's harder than the original levels but not by much; you can usually keep the monsters at a distance. The second half is in the E3 style and is fairly boring although the actual final battle (a kind of cat-and-mouse with some cyberdemons) is a good concept done well.

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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