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Teleportation Test Lab #13

   (21 reviews)
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About This File

You receive a frantic message from High Command, informing you that one of the UAC labs which has been experimenting with teleportation technology has been overrun with hellspawn. Intelligence indicates that the location's warpgate has a direct link to a small staging area of Hell, which holds powerful demonic forces capable of wreaking havoc on Earth. You accept the assignment to enter Lab 13 and purge it of all hostiles. Additionally, you are tasked with finding a way to stop more demons from entering through the facility's warpgate, even if that means destroying the staging area by going into Hell itself!


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Guest

  
Author clearly tried, but the result is far from good. Layout is amateurish, ambiance not good, and overall it misses a leitmotiv: there is @ UV no coherence in the gameplay, which is plain boring. The endfights are of type :facepalm:. 1.5* + .5 for the effort = 2*. BTW @ reviewers: *please* don't give 5* for a map which obviously isn't worth it, because you mislead the readers. Thank you.

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Guest

  
Very good classic map, a couple of stuck monsters in Risen3d but most definitely worth a play.

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Guest

  
This and Vordakk's Keep are my two favorite 2010 Stormwalker releases. Although one level on the tin it is essentially two, with the first part being a KDiTD style map with a few twists that is a notch above Phobos Massacre, IMO. Then you get a hellish with some E4 as well themed part, which you must beat to open the exit gate, which is back in the Phobos portion. Very good idea and well executed.

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Guest

Unknown date

  
This is a really cool map that is above the level of the maps of his E1 episode. The "second dimenstion" later on secures this all 5 stars, as it is not only good but has a twist.

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Guest

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Awesome classic map, I have fun in it, until the final cyberdemons battle, I know it's not hard, but it still annoying me, sorry. 4.5/5 -playerlin

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Guest

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Pretty good for Doom 1 level. Author should've tested this on vanilla-compatible ports - some monsters are stuck. 4/5

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Guest

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Pretty neat E1-style level. Recommended!

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Guest

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Well done. Great ending, beat it with 1% health :)

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Guest

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Actually fun. I have always liked the theme of "edited SLIGE level." 4/5

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Guest

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Pretty cool classic level. I like the way it ends especially. 5/5

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Guest

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Even on fast, I managed this on first try (once past the start), while I couldn't find the last two secrets even with thorough search/idclip. That doesn't fit together. 3

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That's so cool and challenging. Had a lot of funny moments, like making the three spiders fight with each other and then go away, or finding out my way in the cyberdemon dark room. 5/5 - Optimus

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Lightning Hunter

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The first half of this map is just plain average in my opinion. The level of detail was below what I expected from something made in 2010. Parts of the map look ok, but quite a few hallways are plain with nothing in them. There is almost no challenge whatsoever in the base portions. However, once the theme changes to Hell - the game play gets tougher, and the fun factor really kicks in. For me, the second half of the map redeemed the boring first half. With more detail, I would have rated the map higher.

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Author is improving. The Phobos Massacre maps were pretty good (and way better than his first release) but this map is better yet. Basically, the majority of this is like Phobos Massacre had another map, but with a bit better balance due to better health usage. The rest I'll say is good - not spoiling any surprises (and if you really want to be surprised, don't read the description in the text file). Overall this is one of the better classic maps I've played lately. 5/5

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word -magicsofa

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Guest

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For a classic map, this is awesome! Could have been a bit harder in parts, but overall the difficulty was good. 5/5

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This is dated June 2010. It's E1M5. You fight 275 monsters in what starts out as a spot-on E1-style map. It feels like a larger, parallel universe version of E1M7. It's harder than the original levels but not by much; you can usually keep the monsters at a distance. The second half is in the E3 style and is fairly boring although the actual final battle (a kind of cat-and-mouse with some cyberdemons) is a good concept done well.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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