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Dissonance

   (10 reviews)
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About This File

Heretic: Dissonance is a level conjured inside (and out) of a Fortress built at the edge of D'sparil Dimension, You (Corvus) must find away through the treacherous building in hopes to find a switch, or some line segment that will free you from its grasp.

Lame Story right? meh.. Its just a level to see if I could still do it, and I can.

So I had done some more designing too, such as pixel by pixel sectors to cover the black on the stainglass, and imported monsters and custom hacks but only zdoom supported it ( and some with new doomsday betas ) but i'd prefer a level in which everyone can play by just loading it in their fav source ports.

Notes: There are some sprites and stuff that take advantage of Dengine techniques that may not make sense or display a little funky in Zdoom Vavoom or Whatever, but its a Jheretic thing, you Zdoomer's wouldn't understand :)

The lights (and time consuming as it was) are sector made for Zdoom and other non-flashy (but always work with anything and everything source ports) that seem trivial in JHeretic, but shows time, dedication, and effort of modern conception of sector based limited lighting, you JHeretic people wouldnt understand :)

This Wad may be used in conjunction with any high-res texture packs, however if you use Doomsday 1.8.6, only the high-res flats will show up, don't judge me on that email me: I'd love some comments or whatever, maybe LAN?


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Unknown date

  
Good but not great map for Heretic, a few bare areas, but sure to use OpenGL port.

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Unknown date

  
A decent map, play with GZDooM r892, nothing is wrong. It's a little hard, but beat-able if you don't waste your ammo. Map visual looks weird, but still OK. 4/5 -playerlin

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Unknown date

  
well its kinda boring and theres nasty problems like a hom mirrirs on llike half the level

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Unknown date

  
It's an ok map. Pretty easy on Smite meister but it's ok. Some odd design decisions in both layout and visual cues. I give it 3 for being decent and a Heretic wad.

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Unknown date

  
To all the people who state the hall of mirrors effect, he said clearly in the text file that you need too use Doomsday with always render full sky on, or ZdoomGL, it works perfectly. RTFR (read the freaking readme) guys. Great level, you did a lot of detail to it, its very linear though and it had varying difficulties throughout, but it was really fun!

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Unknown date

  
Really good level but the sky thing is an issue

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Unknown date

  
I had a lot of errors running this wad with zdoom 2.4.1, but I suspect other ports run it better. The second room you get to through the small wooden door has a massive HOM, in the outdoor area with many monsters and maulotaur, the trees appear to be inside the ground, and the cave stair entance leading to this area is hard to get in and out of. Otherwise the wad is awesome, hard but not too hard like Curse of D'sparil. 5/5

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Unknown date

  
must use opengl renderer or some parts look awful. try gzdoom or doomsday. btw good map but curse is better.

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Unknown date

  
Gameplay wise this is a good map, but visually it's absolutely horrible.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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