ICE - Textures, help, offering a beta test, and some opinions.
Doom Builder 2, First time with a new wad editor, had used DCK prior too, definitely impressed!
WinTex - To add my Textures, Sounds, Sprites and Graphics
Doomsday, (G)Zdoom(GL) - For compatibility and testing
Archive Maintainer : Dharmesh Mistry
Update to : firstname.lastname@example.org
Advanced engine needed : Modern Source Port (JHeretic, ZdoomGL)
Primary purpose : Single play
Title : Dissonance
Filename : Dissn.wad
Release date : June 26th 2010
Author : Dharmesh Mistry
Email Address : email@example.com
Other Files By Author : Hell's Maw 2 (hell2.wad) released about a decade
Misc. Author Info : Finally Got back into Level Building, If you like
the amount of effort I put in, let me know. I
would like to be apart of any epic mega-wad pack
if you are looking for someone!
Description : Heretic: Dissonance is a level conjured inside
(and out) of a Fortress built at the edge of
D'sparil Dimension, You (Corvus) must find away
through the treacherous building in hopes to find
a switch, or some line segment that will free you
from its grasp.
Lame Story right? meh.. Its just a level to see
if I could still do it, and I can.
So I had done some more designing too, such as
pixel by pixel sectors to cover the black on the
stainglass, and imported monsters and custom
hacks but only zdoom supported it ( and some with
new doomsday betas ) but i'd prefer a level in
which everyone can play by just loading it in
their fav source ports.
Notes: There are some sprites and stuff that take
advantage of Dengine techniques that may not make
sense or display a little funky in Zdoom Vavoom
or Whatever, but its a Jheretic thing, you
Zdoomer's wouldn't understand :)
The lights (and time consuming as it was) are
sector made for Zdoom and other non-flashy (but
always work with anything and everything source
ports) that seem trivial in JHeretic, but shows
time, dedication, and effort of modern conception
of sector based limited lighting, you JHeretic
people wouldnt understand :)
This Wad may be used in conjunction with any
high-res texture packs, however if you use
Doomsday 1.8.6, only the high-res flats will show
up, don't judge me on that email me: I'd love
some comments or whatever, maybe LAN?
Additional Credits to : ICE - Textures, help, offering a beta test, and
Doom Builder 2, First time with a new wad editor,
had used DCK prior too, definitely impressed!
WinTex - To add my Textures, Sounds, Sprites and
Doomsday, (G)Zdoom(GL) - For compatibility and
* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other files required : GL Nodes are prebuilt in the Wad
* Play Information *
Game : Heretic
Map # : E1M1 For Simplicity
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Good Portion of 1 Month
Editor(s) used : Doom Builder 2, Wintex, DCK
Known Bugs : In Doomsday 1.8.6, you must have always render
full sky. In Doomsday 1.9.0 (beta 1.9.6 tested)
the courtyard does not know how to do the missing
texture trick and looks terrible.
May Not Run With... : Vanilla, or Older Source Ports (like WHeretic)
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors