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Dissonance

   (10 reviews)
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About This File

Heretic: Dissonance is a level conjured inside (and out) of a Fortress built at the edge of D'sparil Dimension, You (Corvus) must find away through the treacherous building in hopes to find a switch, or some line segment that will free you from its grasp.

Lame Story right? meh.. Its just a level to see if I could still do it, and I can.

So I had done some more designing too, such as pixel by pixel sectors to cover the black on the stainglass, and imported monsters and custom hacks but only zdoom supported it ( and some with new doomsday betas ) but i'd prefer a level in which everyone can play by just loading it in their fav source ports.

Notes: There are some sprites and stuff that take advantage of Dengine techniques that may not make sense or display a little funky in Zdoom Vavoom or Whatever, but its a Jheretic thing, you Zdoomer's wouldn't understand :)

The lights (and time consuming as it was) are sector made for Zdoom and other non-flashy (but always work with anything and everything source ports) that seem trivial in JHeretic, but shows time, dedication, and effort of modern conception of sector based limited lighting, you JHeretic people wouldnt understand :)

This Wad may be used in conjunction with any high-res texture packs, however if you use Doomsday 1.8.6, only the high-res flats will show up, don't judge me on that email me: I'd love some comments or whatever, maybe LAN?


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Guest

Unknown date

  
Good but not great map for Heretic, a few bare areas, but sure to use OpenGL port.

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Unknown date

  
A decent map, play with GZDooM r892, nothing is wrong. It's a little hard, but beat-able if you don't waste your ammo. Map visual looks weird, but still OK. 4/5 -playerlin

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Unknown date

  
well its kinda boring and theres nasty problems like a hom mirrirs on llike half the level

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Unknown date

  
It's an ok map. Pretty easy on Smite meister but it's ok. Some odd design decisions in both layout and visual cues. I give it 3 for being decent and a Heretic wad.

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Unknown date

  
To all the people who state the hall of mirrors effect, he said clearly in the text file that you need too use Doomsday with always render full sky on, or ZdoomGL, it works perfectly. RTFR (read the freaking readme) guys. Great level, you did a lot of detail to it, its very linear though and it had varying difficulties throughout, but it was really fun!

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Unknown date

  
Really good level but the sky thing is an issue

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Unknown date

  
I had a lot of errors running this wad with zdoom 2.4.1, but I suspect other ports run it better. The second room you get to through the small wooden door has a massive HOM, in the outdoor area with many monsters and maulotaur, the trees appear to be inside the ground, and the cave stair entance leading to this area is hard to get in and out of. Otherwise the wad is awesome, hard but not too hard like Curse of D'sparil. 5/5

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Unknown date

  
must use opengl renderer or some parts look awful. try gzdoom or doomsday. btw good map but curse is better.

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Unknown date

  
Gameplay wise this is a good map, but visually it's absolutely horrible.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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