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Jupiter 7

   (19 reviews)
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About This File

Classic Doom II map. Should run with vanilla and any source port. This level is relatively large. Estimated completion time of around 30 minutes.


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Guest

Unknown date

  
i enjoyed it

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Guest

Unknown date

  
Unlike the newstuff reviewer, I feel I wasted my time through this mess of backtracking. But it's not a HORRIBLE first level, so 2/5.

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Guest

Unknown date

  
It's really good, but it has too many megaspheres. I liked it a lot.

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Guest

Unknown date

  
As for the first wad released - a decent one. Some parts of it are really nice, some not so nice but for most part it's fun, although too much running from one side of the level to another. Overall 3/5.

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Guest

Unknown date

  
It's a perfectly good map. Try it.

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Guest

Unknown date

  
Great job. It took me just under 30 mins on first attempt. I had a 1% moment just before finding a megasphere which was nice. Felt like Doom 2 and I enjoyed it so 4/5 from me.

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Guest

Unknown date

  
It's fun but nothing spectacular. You can just run past the spider mastermind, and the blue switches involved a bit of boring backtracking. Seems more thought was put into the beginning than the end.

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Guest

Unknown date

  
Fantastic map, excellent use of architecture and monsters to provide a constantly challenging and fun experience using a mere 180 monsters over fifteen minutes. If that's "1995" for you, more of this and less of modern maps, please. 5/5

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Guest

Unknown date

  
Decent level with some good fights. At first I was kind of put off but later it picked up. Does getting to the lift before the the blue bars area (it goes up to a ledge where revenants and lost souls come out) really need strafe running? That seemed a bit annoying. The two bosses also felt pretty pointless, as they can't really do anything against you unless you're rather stupid. Other monsters were used pretty well, though. [3/5] ~Chain Mail (02/2011)

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Unknown date

  
Not a bad map, but not a good map, either - it's pretty much right in the middle. It wasn't so bad that I quit it, but also not so good that I felt I'd spent my time well when I finished it. 2.5/5.

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Unknown date

  
Phew! I had such a long time since I last played Doom and this is my first WAD to try (after facepalm). Maybe it's because I miss Doom, but I enjoyed this very much. It had a bit of backtracking and missaligned textures but cool fights and nice places to wonder around. 4/5 - Optimus

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Guest

Unknown date

  
quite challenging map in robust 95' style, but finish part is disappointment. may be author should split this on two or three small, action-packed maps? ***+

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Guest

Unknown date

  
Kind of a mixed bag, some of the fights were nice, but there's plenty of mapping mistakes around (especially texture misalignments). Some theme transitions were well done, others not so. The gameplay and flow is almost 4/5, but the overall sloppiness drops it to 3/5.

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Unknown date

  
Boring architecture. Way too much backtracking. Seems like something from 1995. It might take 30 minutes but it's not much fun. 0/5

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Guest

Unknown date

  
fun..but need more detail

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Guest

Unknown date

  
I feel your frustration and all that backtracking does get a little frustrating. But it isn't the worst level. It requires patience to pass. But its not a bad looking map, although there are obvious texture misalignments. It gets a 2.

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Unknown date

  
I have patience, good! A classic feel map, some small flaws.(texture misalignments, boring backtracks on blue switches, etc) I like the fighting flow, it's perfect. Overall, a good map for classic players, but has some little flaws. 3.5/5 -playerlin

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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