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Jupiter 7

   (19 reviews)
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3 Screenshots

About This File

Classic Doom II map. Should run with vanilla and any source port. This level is relatively large. Estimated completion time of around 30 minutes.


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Guest

Unknown date

  
i enjoyed it

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Guest

Unknown date

  
Unlike the newstuff reviewer, I feel I wasted my time through this mess of backtracking. But it's not a HORRIBLE first level, so 2/5.

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Guest

Unknown date

  
It's really good, but it has too many megaspheres. I liked it a lot.

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Guest

Unknown date

  
As for the first wad released - a decent one. Some parts of it are really nice, some not so nice but for most part it's fun, although too much running from one side of the level to another. Overall 3/5.

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Guest

Unknown date

  
It's a perfectly good map. Try it.

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Guest

Unknown date

  
Great job. It took me just under 30 mins on first attempt. I had a 1% moment just before finding a megasphere which was nice. Felt like Doom 2 and I enjoyed it so 4/5 from me.

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Guest

Unknown date

  
It's fun but nothing spectacular. You can just run past the spider mastermind, and the blue switches involved a bit of boring backtracking. Seems more thought was put into the beginning than the end.

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Guest

Unknown date

  
Fantastic map, excellent use of architecture and monsters to provide a constantly challenging and fun experience using a mere 180 monsters over fifteen minutes. If that's "1995" for you, more of this and less of modern maps, please. 5/5

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Guest

Unknown date

  
Decent level with some good fights. At first I was kind of put off but later it picked up. Does getting to the lift before the the blue bars area (it goes up to a ledge where revenants and lost souls come out) really need strafe running? That seemed a bit annoying. The two bosses also felt pretty pointless, as they can't really do anything against you unless you're rather stupid. Other monsters were used pretty well, though. [3/5] ~Chain Mail (02/2011)

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Unknown date

  
Not a bad map, but not a good map, either - it's pretty much right in the middle. It wasn't so bad that I quit it, but also not so good that I felt I'd spent my time well when I finished it. 2.5/5.

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Unknown date

  
Phew! I had such a long time since I last played Doom and this is my first WAD to try (after facepalm). Maybe it's because I miss Doom, but I enjoyed this very much. It had a bit of backtracking and missaligned textures but cool fights and nice places to wonder around. 4/5 - Optimus

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Guest

Unknown date

  
quite challenging map in robust 95' style, but finish part is disappointment. may be author should split this on two or three small, action-packed maps? ***+

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Guest

Unknown date

  
Kind of a mixed bag, some of the fights were nice, but there's plenty of mapping mistakes around (especially texture misalignments). Some theme transitions were well done, others not so. The gameplay and flow is almost 4/5, but the overall sloppiness drops it to 3/5.

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Unknown date

  
Boring architecture. Way too much backtracking. Seems like something from 1995. It might take 30 minutes but it's not much fun. 0/5

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Guest

Unknown date

  
fun..but need more detail

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Guest

Unknown date

  
I feel your frustration and all that backtracking does get a little frustrating. But it isn't the worst level. It requires patience to pass. But its not a bad looking map, although there are obvious texture misalignments. It gets a 2.

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Unknown date

  
I have patience, good! A classic feel map, some small flaws.(texture misalignments, boring backtracks on blue switches, etc) I like the fighting flow, it's perfect. Overall, a good map for classic players, but has some little flaws. 3.5/5 -playerlin

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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